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@ -19,6 +19,8 @@ type scanResult struct {
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dist float64
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dist float64
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players map[*Connection]bool
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players map[*Connection]bool
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colonizedBy *Connection
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colonizedBy *Connection
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shielded bool
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shieldEnergy float64
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}
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}
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func (r *scanResult) Empty() bool {
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func (r *scanResult) Empty() bool {
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@ -75,6 +77,10 @@ func (s *scan) hitSystem(sys *System, dist float64) scanResult {
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system: sys,
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system: sys,
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colonizedBy: sys.colonizedBy,
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colonizedBy: sys.colonizedBy,
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dist: dist * 2.0,
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dist: dist * 2.0,
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shielded: sys.Shield != nil,
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}
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if sys.Shield != nil {
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r.shieldEnergy = sys.Shield.energy
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}
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}
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if sys.players != nil {
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if sys.players != nil {
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r.players = make(map[*Connection]bool, len(sys.players))
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r.players = make(map[*Connection]bool, len(sys.players))
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@ -97,6 +103,10 @@ func (s *scan) echos() {
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}
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}
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s.origin.NotifyInhabitants("results from scan of %v:\n", res.system)
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s.origin.NotifyInhabitants("results from scan of %v:\n", res.system)
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s.origin.NotifyInhabitants("\tdistance: %v\n", s.origin.DistanceTo(res.system))
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s.origin.NotifyInhabitants("\tdistance: %v\n", s.origin.DistanceTo(res.system))
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s.origin.NotifyInhabitants("\tshielded: %v\n", res.shielded)
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if res.shielded {
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s.origin.NotifyInhabitants("\tshield energy: %v\n", res.shieldEnergy)
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}
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inhabitants := res.playerNames()
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inhabitants := res.playerNames()
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if inhabitants != nil {
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if inhabitants != nil {
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s.origin.NotifyInhabitants("\tinhabitants: %v\n", inhabitants)
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s.origin.NotifyInhabitants("\tinhabitants: %v\n", inhabitants)
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@ -104,5 +114,6 @@ func (s *scan) echos() {
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if res.colonizedBy != nil {
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if res.colonizedBy != nil {
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s.origin.NotifyInhabitants("\tcolonized by: %v\n", res.colonizedBy.Name())
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s.origin.NotifyInhabitants("\tcolonized by: %v\n", res.colonizedBy.Name())
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}
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}
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}
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}
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}
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}
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