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@ -4,15 +4,9 @@ import (
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"database/sql"
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"database/sql"
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"fmt"
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"fmt"
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"math"
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"math"
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"math/rand"
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"time"
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"time"
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)
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)
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var (
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index map[int]*System
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nameIndex map[string]*System
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)
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type System struct {
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type System struct {
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*Shield
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*Shield
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id int
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id int
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@ -120,7 +114,7 @@ type Ray struct {
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dist float64 // distance in parsecs
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dist float64 // distance in parsecs
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}
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}
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func (s *System) Bombed(bomber *Connection, frame int64) {
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func (s *System) Bombed(bomber *Connection, game *Game) {
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if s.Shield != nil {
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if s.Shield != nil {
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if s.Shield.Hit() {
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if s.Shield.Hit() {
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s.EachConn(func(conn *Connection) {
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s.EachConn(func(conn *Connection) {
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@ -133,7 +127,7 @@ func (s *System) Bombed(bomber *Connection, frame int64) {
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}
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}
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s.EachConn(func(conn *Connection) {
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s.EachConn(func(conn *Connection) {
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conn.Die(frame)
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conn.Die(game.frame)
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s.Leave(conn)
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s.Leave(conn)
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bomber.MadeKill(conn)
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bomber.MadeKill(conn)
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})
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})
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@ -142,21 +136,20 @@ func (s *System) Bombed(bomber *Connection, frame int64) {
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s.colonizedBy = nil
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s.colonizedBy = nil
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}
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}
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for id, _ := range index {
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for id, other := range game.galaxy.systems {
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if id == s.id {
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if id == s.id {
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continue
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continue
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}
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}
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delay := s.LightTimeTo(index[id])
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delay := s.LightTimeTo(game.galaxy.systems[id])
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id2 := id
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from := s
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to := other
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time.AfterFunc(delay, func() {
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time.AfterFunc(delay, func() {
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bombNotice(id2, s.id)
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bombNotice(to, from)
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})
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})
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}
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}
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}
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}
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func bombNotice(to_id, from_id int) {
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func bombNotice(to, from *System) {
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to := index[to_id]
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from := index[from_id]
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to.EachConn(func(conn *Connection) {
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to.EachConn(func(conn *Connection) {
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conn.Printf("a bombing has been observed on %s\n", from.name)
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conn.Printf("a bombing has been observed on %s\n", from.name)
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})
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})
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@ -193,25 +186,25 @@ func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 {
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return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
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return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
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}
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}
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func indexSystems() map[int]*System {
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// func indexSystems() map[int]*System {
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rows, err := db.Query(`select * from planets`)
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// rows, err := db.Query(`select * from planets`)
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if err != nil {
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// if err != nil {
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log_error("unable to select all planets: %v", err)
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// log_error("unable to select all planets: %v", err)
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return nil
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// return nil
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}
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// }
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defer rows.Close()
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// defer rows.Close()
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index = make(map[int]*System, 551)
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// index = make(map[int]*System, 551)
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nameIndex = make(map[string]*System, 551)
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// nameIndex = make(map[string]*System, 551)
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for rows.Next() {
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// for rows.Next() {
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p := System{}
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// p := System{}
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if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
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// if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
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log_info("unable to scan planet row: %v", err)
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// log_info("unable to scan planet row: %v", err)
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continue
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// continue
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}
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// }
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index[p.id] = &p
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// index[p.id] = &p
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nameIndex[p.name] = &p
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// nameIndex[p.name] = &p
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p.money = int64(rand.NormFloat64()*options.moneySigma + options.moneyMean)
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// p.money = int64(rand.NormFloat64()*options.moneySigma + options.moneyMean)
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// log_info("seeded system %v with %v monies", p, p.money)
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// // log_info("seeded system %v with %v monies", p, p.money)
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}
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// }
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return index
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// return index
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}
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// }
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