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@ -121,6 +121,22 @@ func (c *Connection) TravelTo(dest *System) {
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c.state = inTransit // fuck everything about this
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c.state = inTransit // fuck everything about this
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}
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}
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func (c *Connection) SendBomb(target *System) {
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if c.bombs <= 0 {
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fmt.Fprintln(c, "cannot send bomb: no bombs left")
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return
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}
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if time.Since(c.lastBomb) < 5*time.Second {
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fmt.Fprintln(c, "cannod send bomb: bombs are reloading")
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return
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}
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c.bombs -= 1
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c.lastBomb = time.Now()
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bomb := NewBomb(c, target)
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currentGame.Register(bomb)
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fmt.Fprintf(c, "sending bomb to system %v\n", target.Label())
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}
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func (c *Connection) land() {
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func (c *Connection) land() {
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fmt.Fprintf(c, "you have arrived at %v\n", c.dest.Label())
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fmt.Fprintf(c, "you have arrived at %v\n", c.dest.Label())
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c.location = c.dest
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c.location = c.dest
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@ -176,10 +192,6 @@ func (c *Connection) CanScan() bool {
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return time.Since(c.lastScan) > 1*time.Minute
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return time.Since(c.lastScan) > 1*time.Minute
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}
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}
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func (c *Connection) CanBomb() bool {
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return time.Since(c.lastBomb) > 15*time.Second
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}
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func (c *Connection) NextScan() time.Duration {
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func (c *Connection) NextScan() time.Duration {
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return -time.Since(c.lastScan.Add(time.Minute))
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return -time.Since(c.lastScan.Add(time.Minute))
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}
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}
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