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257 lines
5.5 KiB
Go

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package main
import (
"database/sql"
"fmt"
"math"
"math/rand"
"time"
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)
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var (
index map[int]*System
nameIndex map[string]*System
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)
type System struct {
id int
x, y, z float64
planets int
name string
players map[*Connection]bool
miningRate float64
colonizedBy *Connection
distances []Ray
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}
func (s *System) Arrive(conn *Connection) {
conn.SetSystem(s)
log_info("player %s has arrived at system %s", conn.PlayerName(), s.name)
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if s.players == nil {
s.players = make(map[*Connection]bool, 8)
}
s.players[conn] = true
if s.planets == 1 {
fmt.Fprintf(conn, "you are in the system %s. There is %d planet here.\n", s.name, s.planets)
} else {
fmt.Fprintf(conn, "you are in the system %s. There are %d planets here.\n", s.name, s.planets)
}
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}
func (s *System) Leave(p *Connection) {
delete(s.players, p)
p.location = nil
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}
func (s *System) NotifyInhabitants(template string, args ...interface{}) {
s.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, template, args...)
})
}
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func (s *System) EachConn(fn func(*Connection)) {
if s.players == nil {
return
}
for conn, _ := range s.players {
fn(conn)
}
}
func (s *System) NumInhabitants() int {
if s.players == nil {
return 0
}
return len(s.players)
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}
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func (e System) Store(db *sql.DB) {
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_, err := db.Exec(`
insert into planets
(name, x, y, z, planets)
values
(?, ?, ?, ?, ?)
;`, e.name, e.x, e.y, e.z, e.planets)
if err != nil {
log_error("unable to store system: %v", err)
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}
}
func (s *System) DistanceTo(other *System) float64 {
return dist3d(s.x, s.y, s.z, other.x, other.y, other.z)
}
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func (s *System) LightTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 100000000))
}
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func (s *System) BombTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 110000000))
}
func (s *System) TravelTimeTo(other *System) time.Duration {
return time.Duration(int64(s.DistanceTo(other) * 125000000))
}
type Ray struct {
s *System
dist float64 // distance in parsecs
}
func (s *System) Distances() []Ray {
if s.distances == nil {
s.distances = make([]Ray, 0, 551)
rows, err := db.Query(`
select edges.id_2, edges.distance
from edges
where edges.id_1 = ?
order by distance
;`, s.id)
if err != nil {
log_error("unable to query for system distances: %v", err)
return nil
}
for rows.Next() {
var (
r Ray
id int
dist float64
)
if err := rows.Scan(&id, &dist); err != nil {
log_error("unable to unpack Ray from sql result: %v", err)
continue
}
r.s = index[id]
r.dist = dist
s.distances = append(s.distances, r)
}
}
return s.distances
}
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func (s *System) Bombed(bomber *Connection) {
s.EachConn(func(conn *Connection) {
conn.Die()
bomber.MadeKill(conn)
})
if s.colonizedBy != nil {
fmt.Fprintf(s.colonizedBy, "your mining colony on %s has been destroyed!\n", s.name)
s.colonizedBy = nil
}
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for id, _ := range index {
if id == s.id {
continue
}
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delay := s.BombTimeTo(index[id])
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id2 := id
After(delay, func() {
bombNotice(id2, s.id)
})
}
}
func bombNotice(to_id, from_id int) {
to := index[to_id]
from := index[from_id]
to.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, "a bombing has been observed on %s\n", from.name)
})
}
// for players to read.
func (s System) Label() string {
return fmt.Sprintf("%s (id: %v)", s.name, s.id)
}
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func (e System) String() string {
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return fmt.Sprintf("<name: %s x: %v y: %v z: %v planets: %v>", e.name, e.x, e.y, e.z, e.planets)
}
type Neighbor struct {
id int
distance float64
}
func (e *System) Nearby(n int) ([]Neighbor, error) {
rows, err := db.Query(`
select planets.id, edges.distance
from edges
join planets on edges.id_2 = planets.id
where edges.id_1 = ?
order by distance
limit ?
;`, e.id, n)
if err != nil {
log_error("unable to get nearby systems for %s: %v", e.name, err)
return nil, err
}
neighbors := make([]Neighbor, 0, n)
for rows.Next() {
var neighbor Neighbor
if err := rows.Scan(&neighbor.id, &neighbor.distance); err != nil {
log_error("error unpacking row from nearby neighbors query: %v", err)
continue
}
neighbors = append(neighbors, neighbor)
}
return neighbors, nil
}
func countSystems() (int, error) {
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row := db.QueryRow(`select count(*) from planets`)
var n int
err := row.Scan(&n)
return n, err
}
func sq(x float64) float64 {
return x * x
}
func dist3d(x1, y1, z1, x2, y2, z2 float64) float64 {
return math.Sqrt(sq(x1-x2) + sq(y1-y2) + sq(z1-z2))
}
func indexSystems() map[int]*System {
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rows, err := db.Query(`select * from planets`)
if err != nil {
log_error("unable to select all planets: %v", err)
return nil
}
defer rows.Close()
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index = make(map[int]*System, 551)
nameIndex = make(map[string]*System, 551)
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for rows.Next() {
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p := System{}
if err := rows.Scan(&p.id, &p.name, &p.x, &p.y, &p.z, &p.planets); err != nil {
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log_info("unable to scan planet row: %v", err)
continue
}
index[p.id] = &p
nameIndex[p.name] = &p
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p.miningRate = rand.Float64()
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}
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return index
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}
func randomSystem() (*System, error) {
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n := len(index)
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if n == 0 {
return nil, fmt.Errorf("no planets are known to exist")
}
pick := rand.Intn(n)
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planet := index[pick]
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return planet, nil
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}
func deliverMessage(to_id, from_id int, msg string) {
to := index[to_id]
from := index[from_id]
to.EachConn(func(conn *Connection) {
fmt.Fprintf(conn, "Message from %s: %s", from.name, msg)
})
}