add collisions debug display

master
Jordan Orelli 5 years ago
parent a7c2f9c270
commit f9383c12f7

@ -0,0 +1,679 @@
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@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoveControllerDebugDisplay : MonoBehaviour {
public GameObject target;
public Text leftDisplay;
public Text rightDisplay;
public Text aboveDisplay;
public Text belowDisplay;
private MoveController moveController;
// Start is called before the first frame update
void Start() {
if (target) {
moveController = target.GetComponent<MoveController>();
}
}
// Update is called once per frame
void Update() {
if (moveController) {
if (moveController.collisions.above) {
aboveDisplay.text = "True";
} else {
aboveDisplay.text = "False";
}
if (moveController.collisions.below) {
belowDisplay.text = "True";
} else {
belowDisplay.text = "False";
}
}
}
}

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