this stuff wasn't checked in, but it's been a while

master
Jordan Orelli 4 years ago
parent d5116e0ef3
commit ef7859ed51

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File diff suppressed because it is too large Load Diff

@ -17,7 +17,6 @@ public class Checkpoint : MonoBehaviour {
}
void OnTriggerEnter2D(Collider2D collider) {
Debug.LogFormat("Checkpoint trigger collided 2D with: {0}", collider);
if (collider.CompareTag("Player")) {
Debug.LogFormat("Checkpoint was hit by player");
GameObject[] checkpoints = GameObject.FindGameObjectsWithTag("Checkpoint");

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wolf : MonoBehaviour {
public float sightRange = 3.0f;
public float sightAngle = 30.0f;
public int sightRays = 10;
private Vector3 eyePosition;
// Start is called before the first frame update
void Start() {
eyePosition = new Vector3(-0.5f, 0.5f, 0f);
}
// Update is called once per frame
void Update() {
for (int i = 0; i < sightRays; i++) {
}
Debug.DrawRay(transform.position + eyePosition, sightRange * Vector3.RotateTowards(Vector3.left, Vector3.up, Mathf.Deg2Rad * sightAngle * 0.5f, 0f), Color.red);
Debug.DrawRay(transform.position + eyePosition, sightRange * Vector3.RotateTowards(Vector3.left, Vector3.down, Mathf.Deg2Rad * sightAngle * 0.5f, 0f), Color.red);
}
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ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14
@ -661,6 +648,7 @@ PlayerSettings:
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings:
daydream:
daydreamIconForeground: {fileID: 0}

@ -1,2 +1,2 @@
m_EditorVersion: 2019.3.5f1
m_EditorVersionWithRevision: 2019.3.5f1 (d691e07d38ef)
m_EditorVersion: 2019.4.1f1
m_EditorVersionWithRevision: 2019.4.1f1 (e6c045e14e4e)

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