add smashable brick

master
Jordan Orelli 5 years ago
parent 485dfd2dff
commit bfd71459be

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@ -1,6 +1,4 @@
using System.Collections; using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class MoveControllerDebugDisplay : MonoBehaviour { public class MoveControllerDebugDisplay : MonoBehaviour {
@ -30,6 +28,7 @@ public class MoveControllerDebugDisplay : MonoBehaviour {
showBool(leftDisplay, moveController.collisions.left); showBool(leftDisplay, moveController.collisions.left);
showBool(rightDisplay, moveController.collisions.right); showBool(rightDisplay, moveController.collisions.right);
} }
if (player) { if (player) {
switch (player.jumpState) { switch (player.jumpState) {
case PlayerController.JumpState.Grounded: case PlayerController.JumpState.Grounded:
@ -54,7 +53,6 @@ public class MoveControllerDebugDisplay : MonoBehaviour {
jumpStateDisplay.text = "???"; jumpStateDisplay.text = "???";
break; break;
} }
} }
} }

@ -366,6 +366,13 @@ public class PlayerController : MonoBehaviour {
// Destroy(gameObject); // Destroy(gameObject);
} }
} }
Smashable smashable = other.GetComponent<Smashable>();
if (smashable) {
if (jumpState == JumpState.Dash) {
Destroy(smashable.gameObject);
}
}
} }
public void OnEnable() { public void OnEnable() {

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Smashable : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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