|
|
@ -5,14 +5,19 @@ using UnityEngine;
|
|
|
|
[RequireComponent(typeof(MoveController))]
|
|
|
|
[RequireComponent(typeof(MoveController))]
|
|
|
|
public class PlayerController : MonoBehaviour {
|
|
|
|
public class PlayerController : MonoBehaviour {
|
|
|
|
|
|
|
|
|
|
|
|
public float gravity = -20f;
|
|
|
|
public float jumpHeight = 4f;
|
|
|
|
|
|
|
|
public float timeToJumpApex = 0.4f;
|
|
|
|
public float moveSpeed = 6f;
|
|
|
|
public float moveSpeed = 6f;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private float jumpVelocity = 8f;
|
|
|
|
|
|
|
|
private float gravity = -20f;
|
|
|
|
private Vector3 velocity;
|
|
|
|
private Vector3 velocity;
|
|
|
|
private MoveController moveController;
|
|
|
|
private MoveController moveController;
|
|
|
|
|
|
|
|
|
|
|
|
void Start() {
|
|
|
|
void Start() {
|
|
|
|
moveController = GetComponent<MoveController>();
|
|
|
|
moveController = GetComponent<MoveController>();
|
|
|
|
|
|
|
|
gravity = -(2* jumpHeight) / Mathf.Pow(timeToJumpApex, 2);
|
|
|
|
|
|
|
|
jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Update() {
|
|
|
|
void Update() {
|
|
|
@ -24,6 +29,9 @@ public class PlayerController : MonoBehaviour {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
|
|
|
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
|
|
|
|
|
|
|
if (Input.GetKeyDown(KeyCode.Space) && moveController.collisions.below) {
|
|
|
|
|
|
|
|
velocity.y = jumpVelocity;
|
|
|
|
|
|
|
|
}
|
|
|
|
velocity.x = input.x * moveSpeed;
|
|
|
|
velocity.x = input.x * moveSpeed;
|
|
|
|
velocity.y += gravity * Time.deltaTime;
|
|
|
|
velocity.y += gravity * Time.deltaTime;
|
|
|
|
moveController.Move(velocity * Time.deltaTime);
|
|
|
|
moveController.Move(velocity * Time.deltaTime);
|
|
|
|