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using UnityEngine;
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using UnityEngine.UI;
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public class MoveControllerDebugDisplay : MonoBehaviour {
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public GameObject target;
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public Text leftDisplay;
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public Text rightDisplay;
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public Text aboveDisplay;
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public Text belowDisplay;
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public Text jumpStateDisplay;
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private PlayerController player;
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private MoveController moveController;
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// Start is called before the first frame update
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void Start() {
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if (target) {
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moveController = target.GetComponent<MoveController>();
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player = target.GetComponent<PlayerController>();
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}
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}
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// Update is called once per frame
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void Update() {
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if (moveController) {
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showBool(aboveDisplay, moveController.collisions.above);
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showBool(belowDisplay, moveController.collisions.below);
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showBool(leftDisplay, moveController.collisions.left);
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showBool(rightDisplay, moveController.collisions.right);
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}
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if (player) {
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switch (player.jumpState) {
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case PlayerController.JumpState.Grounded:
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jumpStateDisplay.text = "Grounded";
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break;
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case PlayerController.JumpState.CoyoteTime:
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jumpStateDisplay.text = "CoyoteTime";
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break;
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case PlayerController.JumpState.Ascending:
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jumpStateDisplay.text = "Ascending";
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break;
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case PlayerController.JumpState.Apex:
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jumpStateDisplay.text = "Apex";
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break;
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case PlayerController.JumpState.Descending:
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jumpStateDisplay.text = "Descending";
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break;
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case PlayerController.JumpState.Falling:
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jumpStateDisplay.text = "Falling";
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break;
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default:
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jumpStateDisplay.text = "???";
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break;
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}
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}
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}
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void showBool(Text label, bool value) {
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if (value) {
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label.text = "True";
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} else {
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label.text = "False";
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}
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}
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}
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