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dungeon-baby/Assets/Scripts/MoveControllerDebugDisplay.cs

69 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoveControllerDebugDisplay : MonoBehaviour {
public GameObject target;
public Text leftDisplay;
public Text rightDisplay;
public Text aboveDisplay;
public Text belowDisplay;
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public Text jumpStateDisplay;
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private PlayerController player;
private MoveController moveController;
// Start is called before the first frame update
void Start() {
if (target) {
moveController = target.GetComponent<MoveController>();
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player = target.GetComponent<PlayerController>();
}
}
// Update is called once per frame
void Update() {
if (moveController) {
showBool(aboveDisplay, moveController.collisions.above);
showBool(belowDisplay, moveController.collisions.below);
showBool(leftDisplay, moveController.collisions.left);
showBool(rightDisplay, moveController.collisions.right);
}
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if (player) {
switch (player.jumpState) {
case PlayerController.JumpState.Grounded:
jumpStateDisplay.text = "Grounded";
break;
case PlayerController.JumpState.CoyoteTime:
jumpStateDisplay.text = "CoyoteTime";
break;
case PlayerController.JumpState.Ascending:
jumpStateDisplay.text = "Ascending";
break;
case PlayerController.JumpState.Apex:
jumpStateDisplay.text = "Apex";
break;
case PlayerController.JumpState.Descending:
jumpStateDisplay.text = "Descending";
break;
case PlayerController.JumpState.Falling:
jumpStateDisplay.text = "Falling";
break;
default:
jumpStateDisplay.text = "???";
break;
}
}
}
void showBool(Text label, bool value) {
if (value) {
label.text = "True";
} else {
label.text = "False";
}
}
}