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32 lines
769 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Grass : MonoBehaviour {
public bool isEaten;
public Mesh uneatenMesh;
public Mesh eatenMesh;
private MeshFilter meshFilter;
// Start is called before the first frame update
void Start() {
meshFilter = GetComponent<MeshFilter>();
}
// Update is called once per frame
void Update() {
if (isEaten) {
meshFilter.mesh = eatenMesh;
} else {
meshFilter.mesh = uneatenMesh;
}
}
void OnTriggerEnter2D(Collider2D collider) {
if (collider.CompareTag("Player") || collider.CompareTag("Enemy")) {
isEaten = true;
}
}
}