player can pick up grass now

master
Jordan Orelli 5 years ago
parent bbc430efb8
commit 973ce3ef7e

@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 815455091500221479}
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m_Name: grass
m_TagString: Untagged
@ -26,7 +27,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
@ -90,7 +91,7 @@ BoxCollider2D:
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@ -106,3 +107,15 @@ BoxCollider2D:
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--- !u!114 &815455091500221479
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File diff suppressed because it is too large Load Diff

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Grass : MonoBehaviour
{
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
}
void OnTriggerEnter2D(Collider2D collider) {
if (collider.CompareTag("Player")) {
Destroy(gameObject);
}
}
}

@ -0,0 +1,11 @@
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