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@ -48,18 +48,27 @@ func (c *chatView) handleEvent(e tcell.Event) change {
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func (c *chatView) draw(img canvas, st *state) {
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func (c *chatView) draw(img canvas, st *state) {
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bounds := img.bounds()
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bounds := img.bounds()
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fill(img, tcell.StyleDefault.Background(tcell.NewRGBColor(32, 32, 32)))
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style := tcell.StyleDefault.Background(tcell.NewRGBColor(32, 32, 32))
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fill(img, style)
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chatHeight := bounds.Height - 1
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chatHeight := bounds.Height - 1
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for i := 0; i < math.Min(chatHeight, len(st.history)); i++ {
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for i := 0; i < math.Min(chatHeight, len(st.history)); i++ {
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msg := st.history[len(st.history)-1-i]
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msg := st.history[len(st.history)-1-i]
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s := fmt.Sprintf("%12s: %s", msg.From, msg.Text)
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nameText := fmt.Sprintf("%12s: ", msg.From)
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writeString(img, s, math.Vec{0, bounds.Height - 2 - i}, tcell.StyleDefault)
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if msg.From == st.playerName {
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style := style.Foreground(tcell.NewRGBColor(255, 32, 32))
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writeString(img, nameText, math.Vec{0, bounds.Height - 2 - i}, style)
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} else {
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style := style.Foreground(tcell.NewRGBColor(32, 32, 255))
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writeString(img, nameText, math.Vec{0, bounds.Height - 2 - i}, style)
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}
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writeString(img, msg.Text, math.Vec{14, bounds.Height - 2 - i}, style)
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}
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}
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writeString(img, c.composing, math.Vec{0, bounds.Height - 1}, tcell.StyleDefault)
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writeString(img, c.composing, math.Vec{0, bounds.Height - 1}, style)
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if c.inFocus {
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if c.inFocus {
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cursor := tile{r: tcell.RuneBlock, style: tcell.StyleDefault.Blink(true)}
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cursor := tile{r: tcell.RuneBlock, style: style.Blink(true)}
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img.setTile(len([]rune(c.composing)), bounds.Height-1, cursor)
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img.setTile(len([]rune(c.composing)), bounds.Height-1, cursor)
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}
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}
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}
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}
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