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@ -2,37 +2,82 @@ package app
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import (
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"github.com/gdamore/tcell/v2"
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"github.com/jordanorelli/astro-domu/internal/math"
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"github.com/jordanorelli/astro-domu/internal/sim"
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"github.com/jordanorelli/blammo"
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)
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type gameView struct {
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*blammo.Log
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inFocus bool
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inFocus bool
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keyHandler func(*tcell.EventKey) change
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statusLine string
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}
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func (v *gameView) handleEvent(e tcell.Event) change {
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if v.keyHandler == nil {
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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}
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switch t := e.(type) {
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case *tcell.EventKey:
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key := t.Key()
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if key == tcell.KeyRune {
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switch t.Rune() {
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case 'w':
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return move{0, -1}
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case 'a':
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return move{-1, 0}
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case 's':
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return move{0, 1}
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case 'd':
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return move{1, 0}
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}
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}
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return v.keyHandler(t)
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default:
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// ui.Debug("screen saw unhandled event of type %T", e)
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}
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return nil
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}
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func (v *gameView) walkHandler(e *tcell.EventKey) change {
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if e.Key() == tcell.KeyRune {
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switch e.Rune() {
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case 'w':
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return move{0, -1}
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case 'a':
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return move{-1, 0}
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case 's':
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return move{0, 1}
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case 'd':
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return move{1, 0}
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case 'l':
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v.keyHandler = v.lookHandler
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v.statusLine = "(look)"
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}
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}
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return nil
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}
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func (v *gameView) lookHandler(e *tcell.EventKey) change {
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if e.Key() == tcell.KeyESC {
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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return nil
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}
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if e.Key() == tcell.KeyRune {
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switch e.Rune() {
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case 'w':
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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return lookAt{0, -1}
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case 'a':
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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return lookAt{-1, 0}
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case 's':
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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return lookAt{0, 1}
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case 'd':
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v.keyHandler = v.walkHandler
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v.statusLine = "(walk)"
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return lookAt{1, 0}
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}
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}
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return nil
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}
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func (v *gameView) draw(img canvas, st *state) {
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fill(img, tcell.StyleDefault.Background(tcell.NewRGBColor(0, 0, 12)))
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v.drawHeader(img, st)
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@ -59,6 +104,7 @@ func (v *gameView) draw(img canvas, st *state) {
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pos := e.Position
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img.setTile(pos.X+1, pos.Y+2, tile{r: e.Glyph, style: tcell.StyleDefault})
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}
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writeString(img, v.statusLine, math.Vec{0, img.bounds().Height - 1}, tcell.StyleDefault)
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}
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func (v *gameView) drawHeader(img canvas, st *state) {
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@ -89,3 +135,26 @@ type move struct {
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func (m move) exec(ui *UI) {
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go ui.client.Send(sim.Move{m.x, m.y})
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}
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type lookAt struct {
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x int
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y int
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}
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func (l lookAt) exec(ui *UI) {
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go func() {
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res, err := ui.client.Send(sim.LookAt{l.x, l.y})
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if err != nil {
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ui.Error("look error: %v", err)
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return
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}
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look, ok := res.Body.(*sim.Look)
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if !ok {
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ui.Error("look response is not look: %v", res.Body)
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return
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}
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ui.Info("look: %v", look)
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}()
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}
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