entities tickingggg
parent
4496e97515
commit
69902a8009
@ -1,5 +1,20 @@
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package sim
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import (
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"time"
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"github.com/jordanorelli/blammo"
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)
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// player represents a player character in the simulation
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type player struct {
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*blammo.Log
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sessionID int
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entityID int
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}
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func (p *player) update(dt time.Duration) {
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p.Info("tick")
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}
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func (p *player) id() int { return p.entityID }
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@ -1,7 +1,25 @@
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package sim
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import (
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"time"
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"github.com/jordanorelli/blammo"
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)
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type room struct {
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*blammo.Log
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name string
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origin point
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width int
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height int
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tiles []tile
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}
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func (r *room) update(dt time.Duration) {
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r.Info("updating room")
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for _, t := range r.tiles {
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for _, e := range t.contents {
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e.update(dt)
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}
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}
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}
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@ -1,6 +1,30 @@
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package sim
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// tile is an individual cell within the world simulation. Everything happens
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// on a tile.
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type tile struct {
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floor floor
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contents []entity
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// floor is the surface for the tile. All things sit atop the floor. The
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// floor informs clients how to draw the tile in the event that the tile's
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// contents are empty. The floor also determins whether or not the tile is
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// traversable.
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floor floor
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// contents is all of the entities on this tile. A given tile may have many
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// entities.
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contents map[int]entity
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}
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func (t *tile) addEntity(e entity) {
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if t.contents == nil {
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t.contents = make(map[int]entity)
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}
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t.contents[e.id()] = e
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}
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func (t *tile) removeEntity(id int) entity {
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if e, here := t.contents[id]; here {
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delete(t.contents, id)
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return e
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}
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return nil
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}
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