cleaning up entity creation

master
Jordan Orelli 4 years ago
parent 7a6172e511
commit 5bdcccd3d1

@ -37,6 +37,18 @@ func (r *room) playerAvatars() map[string]int {
return all
}
func (r *room) addEntity(e *entity) bool {
t := r.getTile(e.Position)
if t == nil {
return false
}
if t.here != nil {
return false
}
t.here = e
return true
}
func (r *room) addPlayer(p *player) {
r.players[p.name] = p
}

@ -38,16 +38,43 @@ func newWorld(log *blammo.Log) *world {
tiles: make([]tile, bounds.Area()),
players: make(map[string]*player),
}
foyer.tiles[55].here = &entity{
ID: 777,
foyer.addEntity(&entity{
ID: -1,
Position: math.Vec{5, 5},
Glyph: 'd',
behavior: doNothing{},
})
foyer.addEntity(&entity{
ID: -2,
Position: math.Vec{9, 0},
Glyph: '+',
behavior: doNothing{},
})
foyer.addEntity(&entity{
ID: -3,
Position: math.Vec{9, 1},
Glyph: '-',
behavior: doNothing{},
})
hall := room{
Log: log.Child("hall"),
name: "hall",
Rect: math.CreateRect(20, 4),
tiles: make([]tile, bounds.Area()),
players: make(map[string]*player),
}
log.Info("created foyer with bounds: %#v having width: %d height: %d area: %d", foyer.Rect, foyer.Width, foyer.Height, foyer.Area())
return &world{
Log: log,
rooms: map[string]*room{"foyer": &foyer},
rooms: map[string]*room{
"foyer": &foyer,
"hall": &hall,
},
done: make(chan bool),
inbox: make(chan Request),
connect: make(chan connect),

Loading…
Cancel
Save