should start tracking this stuff

master
Jordan Orelli 5 years ago
commit 92ded697d4

62
.gitignore vendored

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.vscode
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
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ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
private Transform lookTarget;
private Transform posTarget;
private float follow; // distance behind the target
private float lift; // distance above the target
private float smooth;
private Vector3 offset;
void Start() {
lookTarget = GameObject.FindWithTag("Player").transform;
posTarget = GameObject.FindWithTag("CamPos").transform;
}
void LateUpdate() {
// -1 0 10
// -1 3 -7.5
//Vector3 pos = lookTarget.position + Vector3.up*2f - lookTarget.forward*5f;
transform.position = Vector3.Lerp(transform.position, posTarget.position, Time.deltaTime*3f);
//transform.position = posTarget.position;
//transform.position = pos;
transform.LookAt(lookTarget.position + Vector3.up*3f);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestinationController : MonoBehaviour
{
private float period;
// private float phase;
private Vector3 startPosition;
private float startTime;
// Start is called before the first frame update
void Start()
{
period = 3.0f;
// phase = 0f;
startPosition = transform.position;
startTime = Time.time;
}
// Update is called once per frame
void Update()
{
float elapsedTime = Time.time - startTime;
float phase = (elapsedTime % period) / period;
phase = phase * 2.0f * Mathf.PI;
transform.position = startPosition + (Mathf.Sin(phase) * Vector3.up * 0.5f);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HudController : MonoBehaviour
{
public Text scoreText;
private PlayerController player;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
}
// Update is called once per frame
void Update()
{
scoreText.text = player.score.ToString();;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PizzaController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(new Vector3(15, 30, 45) * Time.deltaTime);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
public GameObject indicator;
private bool hasPizza;
public int score;
// Start is called before the first frame update
void Start() {
hasPizza = false;
score = 0;
}
void FixedUpdate() {
float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");
foreach (AxleInfo axle in axleInfos) {
if (axle.steering) {
axle.leftWheel.steerAngle = steering;
axle.rightWheel.steerAngle = steering;
}
if (axle.motor) {
axle.leftWheel.motorTorque = motor;
axle.rightWheel.motorTorque = motor;
}
}
orientWheels();
}
// Update is called once per frame
void Update() {
indicator.SetActive(hasPizza);
}
public void OnTriggerEnter(Collider other) {
Debug.Log(other);
if (other.gameObject.CompareTag("Pizza")) {
hasPizza = true;
Destroy(other.gameObject);
return;
}
if (other.gameObject.CompareTag("Destination")) {
if (hasPizza) {
Destroy(other.gameObject);
hasPizza = false;
score++;
return;
}
}
}
private void orientWheels() {
foreach (AxleInfo axle in axleInfos) {
setWheelOrientation(axle.leftWheel);
setWheelOrientation(axle.rightWheel);
}
}
private void setWheelOrientation(WheelCollider wheel) {
if (wheel.transform.childCount == 0) {
return;
}
Transform mesh = wheel.transform.GetChild(0);
Vector3 pos;
Quaternion rot;
Quaternion q = new Quaternion(0, 0, 0, 1);
wheel.GetWorldPose(out pos, out rot);
mesh.transform.position = pos;
mesh.transform.rotation = rot;// * q;
mesh.transform.Rotate(new Vector3(0, 0, 90));
}
}
[System.Serializable]
public class AxleInfo {
public WheelCollider leftWheel;
public WheelCollider rightWheel;
public bool motor;
public bool steering;
}

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