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160 lines
3.3 KiB
JavaScript
160 lines
3.3 KiB
JavaScript
const Colors = {
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Tan: "#D8BDB3",
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DarkTan: "#A58072",
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Blackish: "#262523",
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Blood: "#8C021C",
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Rust: "#590910",
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};
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////////////
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// COMMON
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// Initialize Network related variables
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let socket;
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let roomId = null;
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let id = null;
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// Process URL
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// Used to process the room ID. In order to specify a room ID,
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// include ?=uniqueName, where uniqueName is replaced with the
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// desired unique room ID.
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function _processUrl() {
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const parameters = location.search.substring(1).split("&");
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const temp = parameters[0].split("=");
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roomId = unescape(temp[1]);
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console.log("id: " + roomId);
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}
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// Send data from client to host via server
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function sendData(datatype, data) {
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data.type = datatype;
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data.roomId = roomId;
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socket.emit('sendData', data);
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}
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// Displays a message while attempting connection
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function _displayWaiting() {
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push();
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fill(200);
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textAlign(CENTER, CENTER);
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textSize(20);
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text("Attempting connection...", width/2, height/2-10);
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pop();
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}
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////////////
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// HOST
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// Initialize Network related variables
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let hostConnected = false;
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function setupHost() {
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_processUrl();
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let addr = serverIp;
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if (local) { addr = serverIp + ':' + serverPort; }
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socket = io.connect(addr);
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socket.emit('join', {name: 'host', roomId: roomId});
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socket.on('id', function(data) {
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id = data;
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console.log("id: " + id);
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});
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socket.on('hostConnect', onHostConnect);
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socket.on('clientConnect', onClientConnect);
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socket.on('clientDisconnect', onClientDisconnect);
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socket.on('receiveData', onReceiveData);
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}
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function isHostConnected(display=false) {
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if (!hostConnected) {
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if (display) { _displayWaiting(); }
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return false;
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}
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return true;
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}
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function onHostConnect (data) {
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console.log("Host connected to server.");
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hostConnected = true;
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if (roomId === null || roomId === 'undefined') {
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roomId = data.roomId;
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}
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}
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// Displays server address in lower left of screen
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function displayAddress() {
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push();
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fill(Colors.Blackish);
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noStroke();
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textSize(50);
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text(serverIp+"/?="+roomId, 10, height-50);
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pop();
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}
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////////////
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// CLIENT
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// Initialize Network related variables
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let waiting = true;
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let connected = false;
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function setupClient() {
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_processUrl();
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// Socket.io - open a connection to the web server on specified port
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let addr = serverIp;
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if (local) { addr = serverIp + ':' + serverPort; }
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socket = io.connect(addr);
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socket.emit('join', {name: 'client', roomId: roomId});
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socket.on('id', function(data) {
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id = data;
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console.log("id: " + id);
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});
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socket.on('found', function(data) {
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connected = data.status;
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waiting = false;
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console.log("connected: " + connected);
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})
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socket.emit('clientConnect', {
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roomId: roomId
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});
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socket.on('receiveData', onReceiveData);
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}
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function isClientConnected(display=false) {
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if (waiting) {
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if (display) { _displayWaiting(); }
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return false;
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}
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else if (!connected) {
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if (display) { _displayInstructions(); }
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return false;
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}
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return true;
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}
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// Displays a message instructing player to look at host screen
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// for correct link.
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function _displayInstructions() {
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push();
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fill(200);
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textAlign(CENTER, CENTER);
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textSize(20);
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text("Please enter the link at the", width/2, height/2-10);
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text("bottom of the host screen.", width/2, height/2+10);
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pop();
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}
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