You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
2.0 KiB
JavaScript
93 lines
2.0 KiB
JavaScript
class Zombie {
|
|
constructor(options) {
|
|
options = options || {};
|
|
this.position = {
|
|
x: options.x,
|
|
y: options.y
|
|
};
|
|
this.velocity = {
|
|
x: 0,
|
|
y: 16,
|
|
};
|
|
this.image = random(Images.zombies);
|
|
this.alive = true;
|
|
this.height = 64;
|
|
this.width = 64;
|
|
this.hitbox = {
|
|
width: this.width * 0.6,
|
|
height: this.height * 0.6,
|
|
};
|
|
}
|
|
|
|
update() {
|
|
let dt = deltaTime / 1000;
|
|
this.position.x += this.velocity.x * dt;
|
|
this.position.y += this.velocity.y * dt;
|
|
}
|
|
|
|
draw() {
|
|
let half = {
|
|
width: this.width * 0.5,
|
|
height: this.height * 0.5,
|
|
};
|
|
let corner = {
|
|
x: this.position.x - half.width,
|
|
y: this.position.y - half.height,
|
|
};
|
|
tint(Colors.DarkGreen);
|
|
image(this.image, corner.x, corner.y, this.width, this.height);
|
|
|
|
if (debug) {
|
|
strokeWeight(4);
|
|
stroke('#FF0000');
|
|
point(this.position.x, this.position.y);
|
|
strokeWeight(1);
|
|
noFill();
|
|
rect(this.position.x - this.hitbox.width * 0.5,
|
|
this.position.y - this.hitbox.height * 0.5,
|
|
this.hitbox.width,
|
|
this.hitbox.height);
|
|
}
|
|
}
|
|
|
|
kill() {
|
|
this.alive = false;
|
|
}
|
|
|
|
isDead() {
|
|
return !this.alive || this.outOfBounds();
|
|
}
|
|
}
|
|
|
|
Zombie.prototype.bounds = bounds;
|
|
Zombie.prototype.outOfBounds = outOfBounds;
|
|
Zombie.prototype.overlaps = overlaps;
|
|
|
|
class ZombieSpawner {
|
|
constructor(options) {
|
|
options = options || {};
|
|
this.game = options.game;
|
|
this.minT = options.minT || 500;
|
|
this.maxT = options.maxT || 3000;
|
|
this.minX = options.minX || 0;
|
|
this.maxX = options.maxX || 500;
|
|
this.minY = options.minY || 100;
|
|
this.maxY = options.maxY || 100;
|
|
this.planNextSpawn();
|
|
}
|
|
|
|
planNextSpawn() {
|
|
let t = random(this.minT, this.maxT);
|
|
this.nextSpawn = setTimeout(() => this.spawnZombie(), t);
|
|
}
|
|
|
|
spawnZombie() {
|
|
let zombie = new Zombie({
|
|
x: random(this.minX, this.maxX),
|
|
y: random(this.minY, this.maxY),
|
|
});
|
|
this.game.addZombie(zombie);
|
|
this.planNextSpawn();
|
|
}
|
|
}
|