class Player { constructor(options) { options = options || {}; this.game = options.game; this.id = options.id; this.image = random(Images.players); this.width = options.width || 64; this.height = options.height || 64; this.hitbox = { width: this.width * 0.6, height: this.height * 0.6, }; this.burgers = 5; this.maxBurgers = 12; this.moneys = 0; this.maxMoneys = 20; this.score = 0; this.position = {x: options.x, y: options.y}; this.velocity = {x: 0, y: 0}; } update() { let dt = deltaTime / 1000; this.position.x += this.velocity.x * dt; this.position.y += this.velocity.y * dt; } draw() { let half = { width: this.width * 0.5, height: this.height * 0.5, }; let corner = { x: this.position.x - half.width, y: this.position.y - half.height, }; tint(Colors.Purple); image(this.image, corner.x, corner.y, this.width, this.height); this.drawBurgerMeter(); this.drawMoneyMeter(); if (debug) { strokeWeight(4); stroke('#FF0000'); point(this.position.x, this.position.y); strokeWeight(1); noFill(); rect(this.position.x - this.hitbox.width * 0.5, this.position.y - this.hitbox.height * 0.5, this.hitbox.width, this.hitbox.height); } } drawBurgerMeter() { let half = {width: this.width*0.5, height: this.height*0.5}; let box = { w: 64, h: 12, x: this.position.x - half.width, y: this.position.y + half.height, } stroke(Colors.Purple); strokeWeight(1); noFill(); rect(box.x, box.y, box.w, box.h, 4); let cellWidth = (box.w-8) / this.maxBurgers; noStroke(); fill(Colors.Purple); for (let i = 0; i < this.burgers; i++) { let cellX = box.x + 4 + i * cellWidth; rect(cellX, box.y+2, cellWidth-1, 8); } } drawMoneyMeter() { let half = {width: this.width*0.5, height: this.height*0.5}; let box = { w: 64, h: 12, x: this.position.x - half.width, y: this.position.y + half.height + 14, } stroke(Colors.DarkGreen); strokeWeight(1); noFill(); rect(box.x, box.y, box.w, box.h, 4); let cellWidth = (box.w-8) / this.maxMoneys; noStroke(); fill(Colors.DarkGreen); for (let i = 0; i < this.moneys; i++) { let cellX = box.x + 4 + i * cellWidth; rect(cellX, box.y+2, cellWidth-1, 8); } } kill() { // something here } joystickInput(x, y) { this.velocity.x = x * 200; this.velocity.y = y * -200; } buyBurger() { if (this.moneys > 0 && (this.burgers+2) <= this.maxBurgers) { this.moneys--; this.burgers+=2; } } makeDeposit() { if (this.moneys > 0) { this.moneys--; this.score++; } } throwBurger() { if (this.burgers > 0) { this.burgers--; this.game.addBurger(this.id); } else { } } } Player.prototype.bounds = bounds; Player.prototype.outOfBounds = outOfBounds; Player.prototype.overlaps = overlaps;