/* p5.multiplayer - CLIENT This 'client' sketch is intended to be run in either mobile or desktop browsers. It sends a basic joystick and button input data to a node server via socket.io. This data is then rerouted to a 'host' sketch, which displays all connected 'clients'. Navigate to the project's 'public' directory. Run http-server -c-1 to start server. This will default to port 8080. Run http-server -c-1 -p80 to start server on open port 80. */ //////////// // Network Settings // const serverIp = 'https://yourservername.herokuapp.com'; // const serverIp = 'https://yourprojectname.glitch.me'; const serverIp = '127.0.0.1'; const serverPort = '3000'; const local = true; // true if running locally, false // if running on remote server // Global variables here. ----> // <---- function preload() { setupClient(); } function setup() { createCanvas(windowWidth, windowHeight); // Client setup here. ----> // <---- // Send any initial setup data to your host here. /* Example: sendData('myDataType', { val1: 0, val2: 128, val3: true }); Use `type` to classify message types for host. */ } function windowResized() { resizeCanvas(windowWidth, windowHeight); } function draw() { background(0); if(isClientConnected(display=true)) { // Client draw here. ----> // <---- } } // Messages can be sent from a host to all connected clients function onReceiveData (data) { // Input data processing here. ---> console.log(data); // <---- /* Example: if (data.type === 'myDataType') { processMyData(data); } Use `data.type` to get the message type sent by host. */ } /// Add these lines below sketch to prevent scrolling on mobile function touchMoved() { // do some stuff return false; }