diff --git a/public/game.js b/public/game.js
index 5b4dfce..28cc445 100644
--- a/public/game.js
+++ b/public/game.js
@@ -1,21 +1,22 @@
class Game {
constructor (w, h) {
- this.w = w;
- this.h = h;
- this.players = {};
+ this.w = w;
+ this.h = h;
+ this.players = {};
this.numPlayers = 0;
- this.id = 0;
- this.spawner = new ZombieSpawner({
+ this.id = 0;
+ this.spawner = new ZombieSpawner({
game: this,
minX: 0,
maxX: w,
minY: 0,
maxY: 0,
});
- this.zombies = [];
+ this.zombies = [];
this.burgers = [];
- this.store = new Store();
- this.bank = new Bank();
+ this.moneys = [];
+ this.store = new Store();
+ this.bank = new Bank();
}
add (id, x, y, w, h) {
@@ -45,6 +46,9 @@ class Game {
for (let zombie of this.zombies) {
if (burger.overlaps(zombie)) {
burger.kill();
+ let money = new Money(zombie.position.x, zombie.position.y);
+ this.moneys.push(money);
+ console.log(["adding money", money]);
zombie.kill();
break;
}
@@ -65,6 +69,7 @@ class Game {
}
this.zombies.forEach(z => z.draw());
this.burgers.forEach(b => b.draw());
+ this.moneys.forEach(m => m.draw());
}
remove (id) {
diff --git a/public/host.html b/public/host.html
index d3ff533..8445f13 100644
--- a/public/host.html
+++ b/public/host.html
@@ -16,6 +16,7 @@
+
diff --git a/public/money.js b/public/money.js
new file mode 100644
index 0000000..cf36cd4
--- /dev/null
+++ b/public/money.js
@@ -0,0 +1,32 @@
+class Money {
+ constructor(x, y) {
+ this.image = Images.cash;
+ this.position = {x: x, y: y};
+ this.velocity = {x: 0, y: 0};
+ this.width = 32;
+ this.height = 32;
+ this.alive = true;
+ }
+
+ draw() {
+ let half = {
+ height: this.height * 0.5,
+ width: this.width * 0.5,
+ };
+ tint(Colors.DarkGreen);
+ image(this.image, this.position.x - half.width, this.position.y - half.height, this.width, this.height);
+
+ if (debug) {
+ strokeWeight(4);
+ stroke('#FF0000');
+ point(this.position.x, this.position.y);
+ strokeWeight(1);
+ noFill();
+ rect(this.position.x - half.width, this.position.y - half.height, this.width, this.height);
+ }
+ }
+}
+
+Money.prototype.bounds = bounds;
+Money.prototype.outOfBounds = outOfBounds;
+Money.prototype.overlaps = overlaps;