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zomburger/public/game.js

117 lines
2.8 KiB
JavaScript

class Game {
constructor (w, h) {
this.w = w;
this.h = h;
this.players = {};
this.numPlayers = 0;
this.id = 0;
this.colliders = new Group();
this.spawner = new ZombieSpawner({
game: this,
minX: 0,
maxX: w,
minY: 0,
maxY: 100,
});
this.zombies = [];
this.store = new Store();
this.bank = new Bank();
}
add (id, x, y, w, h) {
this.players[id] = createSprite(x, y, w, h);
this.players[id].id = "p"+this.id;
this.players[id].setCollider("rectangle", 0, 0, w, h);
this.players[id].color = color(255, 255, 255);
this.players[id].shapeColor = color(255, 255, 255);
this.players[id].scale = 1;
this.players[id].mass = 1;
this.colliders.add(this.players[id]);
print(this.players[id].id + " added.");
this.id++;
this.numPlayers++;
}
update() {
this.checkBounds();
this.zombies.forEach(z => z.update());
this.zombies = this.zombies.filter(z => !z.isDead());
}
draw() {
this.update();
this.bank.draw(width*0.25 - 64, height - 128 - 32, 128, 128);
this.store.draw(width*0.75 - 64, height - 128 - 32, 128, 128);
this.zombies.forEach(z => z.draw());
drawSprites();
}
setColor (id, r, g, b) {
this.players[id].color = color(r, g, b);
this.players[id].shapeColor = color(r, g, b);
print(this.players[id].id + " color added.");
}
remove (id) {
this.colliders.remove(this.players[id]);
this.players[id].remove();
delete this.players[id];
this.numPlayers--;
}
checkId (id) {
if (id in this.players) { return true; }
else { return false; }
}
printPlayerIds (x, y) {
push();
noStroke();
fill(Colors.Eggplant);
textSize(16);
text("# players: " + this.numPlayers, x, y);
y = y + 16;
fill(Colors.Eggplant);
for (let id in this.players) {
text(this.players[id].id, x, y);
y += 16;
}
pop();
}
setVelocity(id, velx, vely) {
this.players[id].velocity.x = velx;
this.players[id].velocity.y = vely;
}
checkBounds() {
for (let id in this.players) {
if (this.players[id].position.x < 0) {
this.players[id].position.x = this.w - 1;
}
if (this.players[id].position.x > this.w) {
this.players[id].position.x = 1;
}
if (this.players[id].position.y < 0) {
this.players[id].position.y = this.h - 1;
}
if (this.players[id].position.y > this.h) {
this.players[id].position.y = 1;
}
}
}
addZombie(zombie) {
console.log(["adding zombie", zombie]);
this.zombies.push(zombie);
}
}