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class Player {
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constructor(options) {
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options = options || {};
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this.game = options.game;
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this.id = options.id;
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this.image = random(Images.players);
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this.width = options.width || 64;
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this.height = options.height || 64;
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this.burgers = 5;
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this.maxBurgers = 12;
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this.moneys = 0;
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this.maxMoneys = 20;
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this.score = 0;
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this.position = {x: options.x, y: options.y};
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this.velocity = {x: 0, y: 0};
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}
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update() {
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let dt = deltaTime / 1000;
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this.position.x += this.velocity.x * dt;
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this.position.y += this.velocity.y * dt;
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}
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draw() {
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let corner = {
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x: this.position.x - this.width*0.5,
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y: this.position.y - this.height*0.5
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};
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let half = {
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width: this.width * 0.5,
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height: this.height * 0.5,
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};
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tint(Colors.Purple);
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image(this.image, corner.x, corner.y, this.width, this.height);
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this.drawBurgerMeter();
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this.drawMoneyMeter();
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if (debug) {
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strokeWeight(4);
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stroke('#FF0000');
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point(this.position.x, this.position.y);
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strokeWeight(1);
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noFill();
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rect(corner.x, corner.y, this.width, this.height);
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}
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}
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drawBurgerMeter() {
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noStroke();
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fill(Colors.Purple);
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let meterWidth = this.width;
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let meterHeight = this.height * 0.2;
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let cellWidth = meterWidth / this.maxBurgers;
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for (let i = 0; i < this.burgers; i++) {
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let x = this.position.x - this.width * 0.5 + i * cellWidth;
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let y = this.position.y + this.height + 10;
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rect(x + cellWidth * 0.1, y, cellWidth*0.8, 10);
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}
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}
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drawMoneyMeter() {
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noStroke();
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fill(Colors.DarkGreen);
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let meterWidth = this.width;
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let meterHeight = this.height * 0.2;
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let cellWidth = meterWidth / this.maxMoneys;
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for (let i = 0; i < this.moneys; i++) {
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let x = this.position.x - this.width * 0.5 + i * cellWidth;
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let y = this.position.y + this.height + 30;
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rect(x + cellWidth * 0.1, y, cellWidth*0.8, 10);
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}
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}
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kill() {
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// something here
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}
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joystickInput(x, y) {
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this.velocity.x = x * 200;
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this.velocity.y = y * -200;
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}
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buyBurger() {
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if (this.moneys > 0 && (this.burgers+2) <= this.maxBurgers) {
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this.moneys--;
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this.burgers+=2;
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}
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}
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makeDeposit() {
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if (this.moneys > 0) {
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this.moneys--;
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this.score++;
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}
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}
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throwBurger() {
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if (this.burgers > 0) {
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this.burgers--;
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this.game.addBurger(this.id);
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} else {
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}
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}
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}
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Player.prototype.bounds = bounds;
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Player.prototype.outOfBounds = outOfBounds;
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Player.prototype.overlaps = overlaps;
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