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4 years ago
class Ball {
PVector position;
float heading;
boolean odd;
Ball(float x, float y, float heading, boolean odd) {
this.position = new PVector(x, y);
this.heading = heading;
this.odd = odd;
}
void draw() {
this.updatePosition();
pushMatrix();
translate(this.position.x, this.position.y, this.position.z);
rotate(noise(this.position.x, this.position.y));
noStroke();
sphere(20);
popMatrix();
}
void updatePosition() {
PVector velocity = new PVector(1, 0);
velocity.rotate(this.heading);
this.position.add(velocity);
float n = norm(frameCount % 240, 0, 240);
if (odd) {
this.position.z = 50 * sin(n * TWO_PI);
} else {
this.position.z = 50 * sin(-n * TWO_PI);
}
}
}
ArrayList<Ball> balls;
void setup() {
size(1025, 768, P3D);
balls = new ArrayList<Ball>();
int n = 10;
for (int i = 0; i < n; i++) {
float y = map(i, 0, n, 0, height);
balls.add(new Ball(0, y, 0, i % 2 == 0));
}
// for (int i = 0; i < n; i++) {
// float x = map(i, 0, n, 0, width);
// balls.add(new Ball(x, 0, PI * 0.5, i % 2 == 0));
// }
}
void draw() {
// background(255);
lights();
for (Ball ball : balls) {
ball.draw();
}
}