b476d65b9c
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit |
8 years ago | |
---|---|---|
.. | ||
keymaps | 8 years ago | |
MEMO.txt | 8 years ago | |
Makefile | 8 years ago | |
bootloader_defs.h | 8 years ago | |
chconf.h | 8 years ago | |
config.h | 8 years ago | |
halconf.h | 8 years ago | |
infinity60.c | 8 years ago | |
infinity60.h | 8 years ago | |
led.c | 8 years ago | |
led_controller.c | 8 years ago | |
led_controller.h | 8 years ago | |
matrix.c | 8 years ago | |
mcuconf.h | 8 years ago | |
readme.md | 8 years ago | |
rules.mk | 8 years ago |
readme.md
Infinity 60% keyboard firmware
Quantum MK Firmware
For the full Quantum feature list, see the parent readme.
Keymaps
Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
Keymaps follow the format keymap.c and are stored in folders in the keymaps
folder, eg keymaps/my_keymap/
Compiling
Download or clone the whole firmware and navigate to the keyboards/infinity60 folder. Once your dev env is setup, you'll be able to use the make
command to both compile your keymap and flash it to your keyboard.
To just compile, which generates the output files in the .build
folder at the root of the repository, run make keymap
, where keymap is the name of the keymap that you want to compile.
Flashing
To flash the firmware to the keyboard
- First press the flash button on the bottom of the keyboard. If you already have a flah button mapped in a keyboard layout running on the keyboard, you can also use that.
- Then run
make keymap-dfu-util
, where keymap is the name of the keymap you want to flash. On Linux based operating systems you might need to run the comamnd as root, for examplesudo make keymap-dfu-util
on Ubuntu.
Tip make keymap-dfu-util
will also compile the keymap if needed, so you can skip the compilation step if you want to.