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b2419b31d3
- Switched around modifiers on the function layer to match muscle memory. - Added support for application switching. |
8 years ago | |
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.. | ||
img | 8 years ago | |
Makefile | 8 years ago | |
README.md | 8 years ago | |
config.h | 8 years ago | |
keymap.c | 8 years ago | |
unicode | 8 years ago |
README.md
Mnemes Swedish Bonaza
My Layout in process, most of the code is shamelessly stolen from algernons excellent layout
It's for Windows (current work forces me to) and Swedish (matter of birth) so ymmw.
Table of Contents
Layouts
Base layer
- The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
- The
Shift
,Alt
, andControl
modifiers are one-shot. Backspace
andEnter
doubles as switches to thesym
layer when held- The
ESC
key also doubles as a one-shot cancel key. - The Lead key is followed by a sequence of keys.
LEAD l
:lgui+l
.LEAD s l
:λ
.LEAD s s
:¯\_(ツ)_/¯
LEAD s f
:凸(ツ)凸
LEAD a *
: Application switching based on position in start menu. Very specific to my computer.
Nav layer
Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use ctrl+arrows
quite a lot.
Sym layer
- Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
eq
: Tapdance, produces===
and!==
fun
: Tapdance, produces=>
and() => {\n
License
GPL-3+