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536 lines
22 KiB
C
536 lines
22 KiB
C
#include "helix.h"
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#include "bootloader.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#include "LUFA/Drivers/Peripheral/TWI.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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ADJUST,
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BACKLIT,
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EISU,
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KANA,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Macros
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#define M_SAMPLE M(KC_SAMPLEMACRO)
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#if HELIX_ROWS == 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
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),
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/* Colemak
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
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KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
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),
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/* Dvorak
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_DVORAK] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
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LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
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),
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | PrtSc| | | | | | | | | PrtSc| | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( \
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
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_______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \
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_______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
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XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | _ | - | | = | + | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | { | [ | | ] | } | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_RAISE] = KEYMAP( \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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_______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
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_______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | |Dvorak|Colemk|Qwerty| | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Reset|RGBRST| | | Win | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP( \
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XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \
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RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
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)
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};
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#else
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#error "undefined keymaps"
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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static uint32_t current_default_layer_state;
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uint32_t default_layer_state_set_kb(uint32_t state) {
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current_default_layer_state = state;
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return state;
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(16);
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#endif
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}
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layer_on(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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TOG_STATUS = false;
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layer_off(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_RAISE);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_RAISE);
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TOG_STATUS = false;
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGB_MOD:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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return false;
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break;
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case EISU:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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register_code(KC_LANG2);
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}else{
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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return false;
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break;
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case KANA:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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register_code(KC_LANG1);
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}else{
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG1);
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}
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return false;
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break;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
|
|
iota_gfx_init(!has_usb()); // turns on the display
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
|
|
void startup_user()
|
|
{
|
|
_delay_ms(20); // gets rid of tick
|
|
}
|
|
|
|
void shutdown_user()
|
|
{
|
|
_delay_ms(150);
|
|
stop_all_notes();
|
|
}
|
|
|
|
void music_on_user(void)
|
|
{
|
|
music_scale_user();
|
|
}
|
|
|
|
void music_scale_user(void)
|
|
{
|
|
PLAY_SONG(music_scale);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
|
#ifdef SSD1306OLED
|
|
|
|
void matrix_scan_user(void) {
|
|
iota_gfx_task(); // this is what updates the display continuously
|
|
}
|
|
|
|
void matrix_update(struct CharacterMatrix *dest,
|
|
const struct CharacterMatrix *source) {
|
|
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
|
memcpy(dest->display, source->display, sizeof(dest->display));
|
|
dest->dirty = true;
|
|
}
|
|
}
|
|
|
|
static void render_logo(struct CharacterMatrix *matrix) {
|
|
|
|
static char logo[]={
|
|
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
|
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
|
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
|
0};
|
|
matrix_write(matrix, logo);
|
|
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
|
}
|
|
|
|
// #define DEBUG_OLED_LAYER_DISPLAY
|
|
|
|
static const char Qwerty_name[] PROGMEM = " Qwerty";
|
|
static const char Colemak_name[] PROGMEM = " Colemak";
|
|
static const char Dvorak_name[] PROGMEM = " Dvorak";
|
|
|
|
static const char Raise_name[] PROGMEM = ":Extra";
|
|
static const char Lower_name[] PROGMEM = ":Func";
|
|
static const char Adjust_name[] PROGMEM = ":Adjust";
|
|
|
|
static const char *layer_names[] = {
|
|
[_QWERTY] = Qwerty_name,
|
|
[_COLEMAK] = Colemak_name,
|
|
[_DVORAK] = Dvorak_name,
|
|
[_RAISE] = Raise_name,
|
|
[_LOWER] = Lower_name,
|
|
[_ADJUST] = Adjust_name
|
|
};
|
|
|
|
static int search_bit_form_lsb(uint32_t data)
|
|
{
|
|
int i;
|
|
for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
|
|
{}
|
|
return i;
|
|
}
|
|
|
|
void render_status(struct CharacterMatrix *matrix) {
|
|
|
|
// Render to mode icon
|
|
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
|
if(keymap_config.swap_lalt_lgui==false){
|
|
matrix_write(matrix, logo[0][0]);
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
matrix_write(matrix, logo[0][1]);
|
|
}else{
|
|
matrix_write(matrix, logo[1][0]);
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
matrix_write(matrix, logo[1][1]);
|
|
}
|
|
|
|
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
|
char buf[40];
|
|
#endif
|
|
int name_num;
|
|
uint32_t lstate;
|
|
|
|
name_num = search_bit_form_lsb(current_default_layer_state);
|
|
if( name_num < sizeof(layer_names)/sizeof(char *) ) {
|
|
matrix_write_P(matrix, layer_names[name_num]);
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
|
} else {
|
|
snprintf(buf, sizeof(buf), "base=%d? ", name_num);
|
|
matrix_write(matrix, buf);
|
|
#endif
|
|
}
|
|
matrix_write_P(matrix, PSTR("\n"));
|
|
for( lstate = layer_state, name_num = 0;
|
|
lstate && name_num < sizeof(layer_names)/sizeof(char *);
|
|
lstate >>=1, name_num++ ) {
|
|
if( (lstate & 1) != 0 ) {
|
|
if( layer_names[name_num] ) {
|
|
matrix_write_P(matrix, layer_names[name_num]);
|
|
#ifdef DEBUG_OLED_LAYER_DISPLAY
|
|
} else {
|
|
snprintf(buf, sizeof(buf), ":L=%d?", name_num);
|
|
matrix_write(matrix, buf);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// Host Keyboard LED Status
|
|
char led[40];
|
|
snprintf(led, sizeof(led), "\n%s %s %s",
|
|
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
|
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
|
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
|
matrix_write(matrix, led);
|
|
}
|
|
|
|
|
|
void iota_gfx_task_user(void) {
|
|
struct CharacterMatrix matrix;
|
|
|
|
#if DEBUG_TO_SCREEN
|
|
if (debug_enable) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
matrix_clear(&matrix);
|
|
if(is_master){
|
|
render_status(&matrix);
|
|
}else{
|
|
render_logo(&matrix);
|
|
}
|
|
matrix_update(&display, &matrix);
|
|
}
|
|
|
|
#endif
|