You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qmk_firmware/keyboards/frosty_flake
Jack Humbert b476d65b9c Update keyboards' rules.mk/Makefiles (#1442)
this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
8 years ago
..
keymaps hmm? 8 years ago
Makefile
config.h clean up config 8 years ago
frosty_flake.c clean up docs and provide defaults for keymap 8 years ago
frosty_flake.h Swap rows and columns to match the schematic 8 years ago
matrix.c Fix frosty_flake warning when print is disabled 8 years ago
readme.md clean up docs and provide defaults for keymap 8 years ago
rules.mk Update keyboards' rules.mk/Makefiles (#1442) 8 years ago

readme.md

frosty_flake keyboard firmware

This is the firmware for Rev. 20140521 of the Frosty Flake controller by Bathroom Epiphanies, a replacement controller for the Cooler Master Quick Fire Rapid.

The code was adapted from the BathroomEpiphanies TMK Firmware, but has been cleaned up to match the schematic and gone through some minor refactoring for QMK.

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/frosty_flake folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.