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191 lines
5.6 KiB
C
191 lines
5.6 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include "action.h"
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#include "action_macro.h"
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#include "debug.h"
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static action_t keycode_to_action(uint8_t keycode);
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/* converts key to action */
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__attribute__((__weak__))
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action_t action_for_key(uint8_t layer, keypos_t key)
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{
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return action_for_key_default(layer, key);
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}
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action_t action_for_key_default(uint8_t layer, keypos_t key)
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uint8_t keycode = keymap_key_to_keycode(layer, key);
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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#ifdef BOOTMAGIC_ENABLE
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case KC_CAPSLOCK:
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case KC_LOCKING_CAPS:
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if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
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return keycode_to_action(KC_LCTL);
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}
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return keycode_to_action(keycode);
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case KC_LCTL:
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if (keymap_config.swap_control_capslock) {
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return keycode_to_action(KC_CAPSLOCK);
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}
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return keycode_to_action(KC_LCTL);
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case KC_LALT:
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if (keymap_config.swap_lalt_lgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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}
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return keycode_to_action(KC_LALT);
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case KC_LGUI:
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if (keymap_config.swap_lalt_lgui) {
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return keycode_to_action(KC_LALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_LGUI);
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case KC_RALT:
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if (keymap_config.swap_ralt_rgui) {
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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}
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return keycode_to_action(KC_RALT);
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case KC_RGUI:
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if (keymap_config.swap_ralt_rgui) {
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return keycode_to_action(KC_RALT);
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}
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if (keymap_config.no_gui) {
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return keycode_to_action(ACTION_NO);
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}
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return keycode_to_action(KC_RGUI);
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case KC_GRAVE:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_ESC);
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}
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return keycode_to_action(KC_GRAVE);
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case KC_ESC:
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if (keymap_config.swap_grave_esc) {
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return keycode_to_action(KC_GRAVE);
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}
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return keycode_to_action(KC_ESC);
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case KC_BSLASH:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSPACE);
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}
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return keycode_to_action(KC_BSLASH);
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case KC_BSPACE:
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if (keymap_config.swap_backslash_backspace) {
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return keycode_to_action(KC_BSLASH);
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}
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return keycode_to_action(KC_BSPACE);
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#endif
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default:
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return keycode_to_action(keycode);
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}
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}
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/* Macro */
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__attribute__ ((weak))
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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}
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/* Function */
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__attribute__ ((weak))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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}
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/* translates keycode to action */
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static action_t keycode_to_action(uint8_t keycode)
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{
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action_t action;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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case KC_LCTRL ... KC_RGUI:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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#ifdef USE_LEGACY_KEYMAP
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/*
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* Legacy keymap support
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* Consider using new keymap API instead.
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*/
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__attribute__ ((weak))
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uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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{
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return keymap_get_keycode(layer, key.row, key.col);
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}
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/* Legacy keymap support */
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__attribute__ ((weak))
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action = { .code = ACTION_NO };
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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{
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uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
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uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
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if (key) {
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action.code = ACTION_LAYER_TAP_KEY(layer, key);
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} else {
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action.code = ACTION_LAYER_MOMENTARY(layer);
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}
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}
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return action;
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default:
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return action;
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}
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}
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#endif
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