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qmk_firmware/keyboard/ergodox_ez/keymaps/naps62
Jack Humbert d9e4dad0a8 Makefile redo & other features (#395)
* .build containment implemented

* no destructive variable setting - builds in either folder

* make from 3 places

* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck

* adds color diag to avr-gcc

* makefiles for all plancks, clean-up

* quick build-all makefile for plancks

* reformatting of make output (colors)

* color toggle, tmk path corrections

* correct if statement for color

* move config.h to main makefile, updates preonic, atomic

* format update, all keyboards targets

* makefile optional for build all target, alps and arrow_pad updated

* alps updated

* make planck default, trying out travis recipe for all-keyboards

* all-keymaps target, different travis recipe

* updates alps64

* updates keyboards to new format

* updates clue* projects

* all projects updated, specialise EZ .hex, let .hex through

* updates travis

* automatically find root, keyboard, keymap

* silent echo, cleaned-up mass make output

* updates all keyboards' .hex files except EZ

* Rename Bantam44.c to bantam44.c

* Rename Bantam44.h to bantam44.h

* nananana

* adds six key keyboard

* does same to ez as rest

* updates send_string example

* brings ergodox_ez up to date

* updates template/new project script

* adds sixkeyboard

* adds readme for sixkeyboard

* adds sixkeyboard to travis

* filenames, gitignore mess

* define clock prescaler stuff manually

* make quick, size test example

* documentation and dfu-no-build
9 years ago
..
README.md Adds naps62's layout 9 years ago
compiled.hex Makefile redo & other features (#395) 9 years ago
keymap.c Makefile redo & other features (#395) 9 years ago

README.md

ErgoDox EZ naps62 Configuration

Motivation

I wanted a layout that suited my Linux & Vim usage. I also didn't like the lack of efficient access to some of the more common special characters used in programming.

Key features / changes

Base Layer (L1)

  • No MT(mod, kc) keys (modifier when pressed, key when tapped). Those keys work with a global timeout. When a key press is shorter than the timeout, it's considered a tap, otherwise it's a hold. I couldn't find any particular timeout that would work for me. I need to use mods extremely fast, but also want the confort of using them more slowly in other occasions. So I gave up on this feature altogether.
  • Direct access to {}[]. When programming, these are used extremely often. I was still getting used to the coder layer, and I prefer the arrows on the home row, so I used the bottom-right keys for this.
  • Layer keys everywhere. I either use my little finger or my index finger to go to L1, whichever is more confortable in any given situation. L2 is not used while coding/writing, so I don't need an extremely-optimized access to it.
  • Lang key. This is nothing more than Super-Space combo, which in my systems (both Linux & Windows) is the shortcut to change the keyboard language. I'm Portuguese, so I often cycle between US layout for coding, and PT layout for writing.
  • Special chars on the right-most column. I only use Ctrl & Shift keys on the left side, so I used the right keys to include some of the more useful special characters as well.

Coder Layer (L2)

  • The = and - signs where nowhere to be found. - was already on the base layer, but it's still useful to have a fully-featured NumPad on the coder layer.

Media Layer (L3)

  • Better media keys. Why was Play/Pause so far away? And where was Mute? I put all my media keys close to each other, including the missing ones
  • Arrow keys on home row. I use vim, so I'm always on my home row. I use this sometimes to get around, but not as often as to need them on the base row. I'm fine with them here
  • I don't use mouse keys. They're still set up, and I made some changes as an experiment, but I mostly forgot they exist by now.

Author

Miguel Palhas