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163 lines
8.6 KiB
C
163 lines
8.6 KiB
C
/*
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Copyright 2011 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Keymap for Phantom controller
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "debug.h"
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#include "keymap.h"
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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#define KEYMAP( \
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K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
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K5B, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4N, K4O, K4P, K4Q, \
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K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
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K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, K2O, K2P, K2Q, \
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K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1O, K1P, K1Q, \
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K0A, K0B, K0C, K0H, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \
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) { \
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/* A B C D E F G H I J K L M N O P Q */ \
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/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO , KC_NO , KC_NO , KC_NO , KC_##K0H, KC_NO , KC_NO , KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q}, \
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/* 1 */ { KC_##K1A, KC_NO , KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO , KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q}, \
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/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO , KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q}, \
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/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
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/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_NO , KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
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/* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
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}
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/*
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* Phantom keyboard layout with winkeys and 7bit style editing block. I am
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* Not in the mood to implement full 7-bit keymap.
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*
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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* |-----------------------------------------------------------| |---|---|---|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
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* |-----------------------------------------------------------| |---|---|---|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
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* |-----------------------------------------------------------| |-----------|
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* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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*
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* ANSI:
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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* |-----------------------------------------------------------| |---|---|---|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
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* |-----------------------------------------------------------| |---|---|---|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
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* |-----------------------------------------------------------| |-----------|
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* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(\
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, 0, 0, 0, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, 0, UP, 0, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT),
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/* Overlay 1
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* | | | | | | | | | | | | | | | | | | | |Slp|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* | | | | | | | | | | |Mut|V- |V+ | | | | | |
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* |-----------------------------------------------------------| |-----------|
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* | | | | | | | | | |MSt|Ply|Prv|Nxt|Media| | | | |
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* |-----------------------------------------------------------| |-----------|
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* | | | | | | | | | | | | | | |???|???|???|
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* |-----------------------------------------------------------| |-----------|
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* | | | |Clc| | | | | | | |Caps | |???| |???|
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* |-----------------------------------------------------------| |-----------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(\
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,MSEL, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, CAPS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
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};
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1)
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};
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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if (layer < KEYMAPS_SIZE) {
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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} else {
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// fall back to layer 0
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return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
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}
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}
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action;
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if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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} else {
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action.code = ACTION_NO;
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}
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return action;
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}
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