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qmk_firmware/keyboard/ergodox_ez/keymaps/coderkun_neo2
Jack Humbert d9e4dad0a8 Makefile redo & other features (#395)
* .build containment implemented

* no destructive variable setting - builds in either folder

* make from 3 places

* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck

* adds color diag to avr-gcc

* makefiles for all plancks, clean-up

* quick build-all makefile for plancks

* reformatting of make output (colors)

* color toggle, tmk path corrections

* correct if statement for color

* move config.h to main makefile, updates preonic, atomic

* format update, all keyboards targets

* makefile optional for build all target, alps and arrow_pad updated

* alps updated

* make planck default, trying out travis recipe for all-keyboards

* all-keymaps target, different travis recipe

* updates alps64

* updates keyboards to new format

* updates clue* projects

* all projects updated, specialise EZ .hex, let .hex through

* updates travis

* automatically find root, keyboard, keymap

* silent echo, cleaned-up mass make output

* updates all keyboards' .hex files except EZ

* Rename Bantam44.c to bantam44.c

* Rename Bantam44.h to bantam44.h

* nananana

* adds six key keyboard

* does same to ez as rest

* updates send_string example

* brings ergodox_ez up to date

* updates template/new project script

* adds sixkeyboard

* adds readme for sixkeyboard

* adds sixkeyboard to travis

* filenames, gitignore mess

* define clock prescaler stuff manually

* make quick, size test example

* documentation and dfu-no-build
9 years ago
..
Makefile Makefile redo & other features (#395) 9 years ago
compiled.hex Makefile redo & other features (#395) 9 years ago
keymap.c Makefile redo & other features (#395) 9 years ago
readme.md add build instructions to readme 9 years ago

readme.md

coderkuns Neo2 layout for the ErgoDox EZ

The idea of this layout is to use it for Neo2 but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e.g. on other computers, in virtual machines) and to make heavily use of thumb keys.

The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).

It also features a layer for additional keys like F-keys (F1 F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.

Layers

  1. Default layer for Neo2
  2. Poor mans QWERTZ
  3. Poor mans Neo
  4. F-keys, mouse keys und Unicode symbols
  5. Neos software layers 4 rebuilt in hardware

Build

  1. Enable Unicode in Makefile

    UNICODE_ENABLE   = yes
    
  2. Build as usual

    make clean
    make KEYMAP=coderkun_neo2