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251 lines
9.4 KiB
C
251 lines
9.4 KiB
C
#include "atreus50.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _MOVEMENT 5
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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MOVEMENT,
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BACKLIT
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
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#define KC_X1 LOWER
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#define KC_X2 RAISE
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#define KC_X3 MO(_MOVEMENT)
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#define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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[_COLEMAK] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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[_DVORAK] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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[_LOWER] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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, , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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[_RAISE] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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, , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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[_MOVEMENT] = COMPACT_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
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//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
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, , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
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//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
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),
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/* Adjust (Lower + Raise)
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* |------+------+------+------+------+------. ,------+------+------+------+------+------|
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* | | Reset| | | | | | | | | | | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP( \
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_______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = {
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{NOTE_B5, 20},
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{NOTE_B6, 8},
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{NOTE_DS6, 20},
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{NOTE_B6, 8}
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};
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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}
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return true;
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};
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_SONG(tone_startup);
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}
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void shutdown_user()
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{
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_SONG(music_scale);
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}
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#endif
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