/* Copyright 2017 skully * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "clueboard4.h" #include "printf.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( KC_1, KC_2, \ F(0), F(1) \ ), }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_FUNCTION(0), [1] = ACTION_FUNCTION(1), }; void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { if (!record->event.pressed) { return; } switch (id) { case 0: print("Turning backlight off.\n"); palSetPad(GPIOA, 6); palSetPad(GPIOA, 3); palSetPad(GPIOA, 15); palSetPad(GPIOB, 5); break; case 1: print("Turning backlight on.\n"); palClearPad(GPIOA, 6); palClearPad(GPIOA, 3); palClearPad(GPIOA, 15); palClearPad(GPIOB, 5); break; } }