master
rgb_matrix
planck_rev6
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info_json_docs
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keycode_versioning
readme-update
cb2x1800
new_project_fix
moxygen
clueboard_hotswap
handwire
twi2c
arm_audio_fixes
xmega_support
audio_out
gb_port
clueboard_1
info_json_populate
pjrc_hid
subvendor_ids
stm32l476
docs
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ps2avrgb
travis_phases
dz_support
make_autocomplete
hid_api
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keyboard_identifiers
pp_definitions
teensy_lc_synth
eeprom_update
process_keycode_update
b6_b7_audio
example_keyboards
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1 Commits (57066b12464a7d1d7f12dec573f4691587d559a6)
Author | SHA1 | Message | Date |
---|---|---|---|
Jack Humbert | b732b79b49 |
adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example |
9 years ago |