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@ -1,5 +1,5 @@
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/*
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Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -74,15 +74,6 @@ static const uint8_t image_data_lcd_logo[512] = {
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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static const uint32_t led_emulation_colors[4] = {
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LCD_COLOR(0, 0, 0),
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LCD_COLOR(255, 255, 255),
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LCD_COLOR(84, 255, 255),
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LCD_COLOR(168, 255, 255),
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};
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static uint32_t next_led_target_color = 0;
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typedef enum {
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LCD_STATE_INITIAL,
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LCD_STATE_LAYER_BITMAP,
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@ -91,24 +82,6 @@ typedef enum {
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static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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typedef struct {
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uint8_t led_on;
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uint8_t led1;
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uint8_t led2;
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uint8_t led3;
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} visualizer_user_data_t;
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// Don't access from visualization function, use the visualizer state instead
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static visualizer_user_data_t user_data_keyboard = {
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.led_on = 0,
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.led1 = LED_BRIGHTNESS_HI,
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.led2 = LED_BRIGHTNESS_HI,
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.led3 = LED_BRIGHTNESS_HI,
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};
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_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
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"Please increase the VISUALIZER_USER_DATA_SIZE");
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bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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@ -144,43 +117,34 @@ static keyframe_animation_t startup_animation = {
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},
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t one_led_color = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {keyframe_set_backlight_color},
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};
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bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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uint32_t temp = next_led_target_color;
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next_led_target_color = state->target_lcd_color;
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state->target_lcd_color = temp;
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return false;
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}
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t two_led_colors = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
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.frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
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};
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// The LCD animation alternates between the layer name display and a
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// bitmap that displays all active layers
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static keyframe_animation_t lcd_bitmap_animation = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {keyframe_display_layer_bitmap},
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static keyframe_animation_t lcd_layer_bitmap_animation = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(2000),
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gfxMillisecondsToTicks(2000)
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},
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.frame_functions = {
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keyframe_display_layer_text,
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keyframe_display_layer_bitmap
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},
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};
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static keyframe_animation_t lcd_bitmap_leds_animation = {
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.num_frames = 2,
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static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
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.num_frames = 3,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
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.frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
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.frame_lengths = {
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gfxMillisecondsToTicks(2000),
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gfxMillisecondsToTicks(2000),
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gfxMillisecondsToTicks(2000)
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},
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.frame_functions = {
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keyframe_display_layer_text,
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keyframe_display_led_states,
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keyframe_display_layer_bitmap,
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},
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};
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static keyframe_animation_t suspend_animation = {
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@ -206,6 +170,17 @@ static keyframe_animation_t resume_animation = {
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},
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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.num_frames = 2,
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.loop = false,
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// Note that there's a 200 ms no-operation frame,
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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@ -216,105 +191,32 @@ void initialize_user_visualizer(visualizer_state_t* state) {
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start_keyframe_animation(&startup_animation);
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}
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static const uint32_t red;
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static const uint32_t green;
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static const uint32_t blue;
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inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
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return user_data->led_on & (1u << num);
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}
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static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
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for (int i=0; i < 3; i++) {
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if (is_led_on(user_data, i)) {
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return i + 1;
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}
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}
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return 0;
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}
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static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
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uint8_t master_index = get_led_index_master(user_data);
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if (master_index!=0) {
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for (int i=master_index; i < 3; i++) {
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if (is_led_on(user_data, i)) {
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return i + 1;
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}
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}
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}
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return 0;
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}
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static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
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if (is_led_on(user_data, 0) &&
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is_led_on(user_data, 1) &&
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is_led_on(user_data, 2)) {
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return 3;
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}
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return 0;
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}
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static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
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switch (index) {
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case 1:
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return user_data->led1;
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case 2:
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return user_data->led2;
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case 3:
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return user_data->led3;
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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// Add more tests, change the colors and layer texts here
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// Usually you want to check the high bits (higher layers first)
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// because that's the order layers are processed for keypresses
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// You can for check for example:
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// state->status.layer
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
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state->layer_text = "Media & Mouse";
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}
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return 0;
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}
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static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
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visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
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uint8_t new_index;
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uint8_t old_index;
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if (is_serial_link_master()) {
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new_index = get_led_index_master(user_data_new);
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old_index = get_led_index_master(user_data_old);
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else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
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state->layer_text = "Symbol";
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}
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else {
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new_index = get_led_index_slave(user_data_new);
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old_index = get_led_index_slave(user_data_old);
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state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
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state->layer_text = "Default";
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}
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uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
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uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
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uint8_t old_brightness = get_brightness(user_data_old, old_index);
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uint8_t new_brightness = get_brightness(user_data_new, new_index);
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uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
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uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
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if (lcd_state == LCD_STATE_INITIAL ||
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new_index != old_index ||
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new_secondary_index != old_secondary_index ||
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new_brightness != old_brightness ||
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new_secondary_brightness != old_secondary_brightness) {
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if (new_secondary_index != 0) {
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state->target_lcd_color = change_lcd_color_intensity(
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led_emulation_colors[new_index], new_brightness);
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next_led_target_color = change_lcd_color_intensity(
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led_emulation_colors[new_secondary_index], new_secondary_brightness);
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stop_keyframe_animation(&one_led_color);
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start_keyframe_animation(&two_led_colors);
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} else {
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state->target_lcd_color = change_lcd_color_intensity(
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led_emulation_colors[new_index], new_brightness);
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stop_keyframe_animation(&two_led_colors);
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start_keyframe_animation(&one_led_color);
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}
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if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
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start_keyframe_animation(&color_animation);
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}
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}
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static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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if (state->status.leds) {
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if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
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state->status.leds != prev_status->leds ||
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@ -322,39 +224,28 @@ static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_statu
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state->status.default_layer != prev_status->default_layer) {
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// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
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stop_keyframe_animation(&lcd_bitmap_animation);
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stop_keyframe_animation(&lcd_layer_bitmap_animation);
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lcd_state = LCD_STATE_BITMAP_AND_LEDS;
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// For information:
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// The logic in this function makes sure that this doesn't happen, but if you call start on an
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// animation that is already playing it will be restarted.
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start_keyframe_animation(&lcd_bitmap_leds_animation);
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start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
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}
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} else {
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if (lcd_state != LCD_STATE_LAYER_BITMAP ||
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state->status.layer != prev_status->layer ||
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state->status.default_layer != prev_status->default_layer) {
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stop_keyframe_animation(&lcd_bitmap_leds_animation);
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stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
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lcd_state = LCD_STATE_LAYER_BITMAP;
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start_keyframe_animation(&lcd_bitmap_animation);
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start_keyframe_animation(&lcd_layer_bitmap_animation);
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}
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}
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}
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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// Check the status here to start and stop animations
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// You might have to save some state, like the current animation here so that you can start the right
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// This function is called every time the status changes
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// NOTE that this is called from the visualizer thread, so don't access anything else outside the status
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// This is also important because the slave won't have access to the active layer for example outside the
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// status.
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update_emulated_leds(state, prev_status);
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update_lcd_text(state, prev_status);
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// You can also stop existing animations, and start your custom ones here
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// remember that you should normally have only one animation for the LCD
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// and one for the background. But you can also combine them if you want.
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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@ -371,56 +262,3 @@ void user_visualizer_resume(visualizer_state_t* state) {
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&resume_animation);
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}
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void ergodox_board_led_on(void){
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// No board led support
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}
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void ergodox_right_led_1_on(void){
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user_data_keyboard.led_on |= (1u << 0);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_2_on(void){
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user_data_keyboard.led_on |= (1u << 1);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_3_on(void){
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user_data_keyboard.led_on |= (1u << 2);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_board_led_off(void){
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// No board led support
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}
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void ergodox_right_led_1_off(void){
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user_data_keyboard.led_on &= ~(1u << 0);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_2_off(void){
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user_data_keyboard.led_on &= ~(1u << 1);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_3_off(void){
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user_data_keyboard.led_on &= ~(1u << 2);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_1_set(uint8_t n) {
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user_data_keyboard.led1 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_2_set(uint8_t n) {
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user_data_keyboard.led2 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_right_led_3_set(uint8_t n) {
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user_data_keyboard.led3 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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