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@ -58,7 +58,7 @@ static const uint8_t PROGMEM fn_layer[] = {
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1, // Fn0
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2, // Fn1
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3, // Fn2
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0, // Fn3
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1, // Fn3
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0, // Fn4
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0, // Fn5
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0, // Fn6
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@ -68,15 +68,17 @@ static const uint8_t PROGMEM fn_layer[] = {
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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#ifndef HASU
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KB_ESC, // Fn0
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#ifdef HASU
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KB_SCOLON, // Fn1
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KB_SLASH, // Fn2
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#else
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KB_NO, // Fn1
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KB_NO, // Fn2
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#endif
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KB_NO, // Fn3
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#else
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KB_NO, // Fn0
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KB_SCOLON, // Fn1
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KB_SLASH, // Fn2
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KB_UP, // Fn3
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#endif
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KB_NO, // Fn4
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KB_NO, // Fn5
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KB_NO, // Fn6
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@ -107,7 +109,6 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctrl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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* You can register Esc by hitting(press&release) Fn0 quickly.
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*
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* HHKB/WASD cursor Layer(Fn0):
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* ,---------------------------------------------------------. ,---------------.
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@ -122,25 +123,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*
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* NOTE: Key between Space and \ in above diagram is M0110 Enter(assigned to Gui).
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* NOTE: You can register Esc by hitting(press&release) Fn0 quickly.
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* NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A.
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* NOTE: LShift and RShift are logically same key. (M0110, M0110A)
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* NOTE: LOption and ROption are logically same key. (M0110)
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*/
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#ifdef HASU
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#ifndef HASU
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,PEQL,PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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#else
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// hasu's keymap
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// To enable use this 'make' option: make EXTRAFLAGS=-DHASU
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KEYMAP(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, ESC, PEQL,PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, UP, P1, P2, P3, PENT,
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FN0, LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, P1, P2, P3, PENT,
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FN0, LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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// vi mousekeys
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KEYMAP(
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@ -148,7 +168,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
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NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
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LCTL,LALT, BTN1, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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LCTL,LALT, BTN1, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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// vi cusorkeys
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KEYMAP(
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@ -156,23 +176,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, P7, P8, P9, PMNS,
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NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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#else
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,PEQL,PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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),
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,PEQL,PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS,
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FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,DOWN,RGHT, P0, PDOT
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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),
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#endif
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};
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