From f4c11740f7bac033194ab1d5f5a52721b1d7c6d2 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 13 Mar 2016 21:35:42 +0200 Subject: [PATCH] Suspend power off, fix backlight animation The backlight color animation was using the wrong frame number, so it didn't work properly. --- visualizer.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/visualizer.c b/visualizer.c index 5b0d560e..867a1d33 100644 --- a/visualizer.c +++ b/visualizer.c @@ -174,7 +174,7 @@ bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* #ifdef LCD_BACKLIGHT_ENABLE bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) { - int frame_length = animation->frame_lengths[1]; + int frame_length = animation->frame_lengths[animation->current_frame]; int current_pos = frame_length - animation->time_left_in_frame; uint8_t t_h = LCD_HUE(state->target_lcd_color); uint8_t t_s = LCD_SAT(state->target_lcd_color); @@ -270,12 +270,21 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; +#ifdef LCD_ENABLE + gdispSetPowerMode(powerOff); +#endif +#ifdef LCD_BACKLIGHT_ENABLE + lcd_backlight_hal_color(0, 0, 0); +#endif return false; } bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; +#ifdef LCD_ENABLE + gdispSetPowerMode(powerOn); +#endif return false; } @@ -339,8 +348,8 @@ static THD_FUNCTION(visualizerThread, arg) { else { state.status = current_status; update_user_visualizer_state(&state); - state.prev_lcd_color = state.current_lcd_color; } + state.prev_lcd_color = state.current_lcd_color; } } if (!enabled && state.status.suspended && current_status.suspended == false) { @@ -350,6 +359,7 @@ static THD_FUNCTION(visualizerThread, arg) { state.status.suspended = false; stop_all_keyframe_animations(); user_visualizer_resume(&state); + state.prev_lcd_color = state.current_lcd_color; } sleep_time = TIME_INFINITE; for (int i=0;i