diff --git a/led_test.c b/led_test.c index ce6c2e68..ed65a0ba 100644 --- a/led_test.c +++ b/led_test.c @@ -63,7 +63,7 @@ keyframe_animation_t led_test_animation = { }, }; -static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) { +static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) { int frame_length = animation->frame_lengths[animation->current_frame]; int current_pos = frame_length - animation->time_left_in_frame; int delta = to - from; @@ -107,8 +107,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; - int frame_length = animation->frame_lengths[animation->current_frame]; - int current_pos = frame_length - animation->time_left_in_frame; + float frame_length = animation->frame_lengths[animation->current_frame]; + float current_pos = frame_length - animation->time_left_in_frame; float t = current_pos / frame_length; for (int i=0; i< NUM_COLS; i++) { uint8_t color = compute_gradient_color(t, i, NUM_COLS); @@ -119,8 +119,8 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; - int frame_length = animation->frame_lengths[animation->current_frame]; - int current_pos = frame_length - animation->time_left_in_frame; + float frame_length = animation->frame_lengths[animation->current_frame]; + float current_pos = frame_length - animation->time_left_in_frame; float t = current_pos / frame_length; for (int i=0; i< NUM_ROWS; i++) { uint8_t color = compute_gradient_color(t, i, NUM_ROWS); @@ -156,12 +156,12 @@ bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer (void)state; (void)animation; gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180); - return true; + return false; } bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; (void)animation; gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0); - return true; + return false; }