From ee7ce433357a1c1bbcaba54525fc5b5b5404aa82 Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 17 Jan 2013 15:00:41 +0900 Subject: [PATCH] Refactor struct keyevent_t. --- common/action.c | 13 +++++++++---- common/keyboard.c | 4 ++-- common/keyboard.h | 12 ++++++++---- 3 files changed, 19 insertions(+), 10 deletions(-) diff --git a/common/action.c b/common/action.c index d5040479..d0103830 100644 --- a/common/action.c +++ b/common/action.c @@ -47,7 +47,7 @@ static uint8_t waiting_keys_head = 0; static bool waiting_keys_enqueue(keyevent_t event) { debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = "); - debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw + debug_hex16(event.key.raw); debug("\n"); if (waiting_keys_head < WAITING_KEYS_BUFFER) { waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event, .mods = host_get_mods() }; @@ -59,7 +59,7 @@ static void waiting_keys_clear(void) { waiting_keys_head = 0; } -static bool waiting_keys_has(keypos_t key) +static bool waiting_keys_has(key_t key) { for (uint8_t i = 0; i < waiting_keys_head; i++) { if KEYEQ(key, waiting_keys[i].event.key) return true; @@ -71,7 +71,6 @@ static void waiting_keys_process_in_current_layer(void) // TODO: in case of including layer key in waiting keys for (uint8_t i = 0; i < waiting_keys_head; i++) { debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n"); - // TODO: no need action in waiting_keys? should get_action() in process()? process(waiting_keys[i].event); } waiting_keys_clear(); @@ -80,6 +79,12 @@ static void waiting_keys_process_in_current_layer(void) void action_exec(keyevent_t event) { + if (!IS_NOEVENT(event)) { + debug("event: "); debug_hex16(event.key.raw); + debug("["); + if (event.pressed) debug("down"); else debug("up"); + debug("]\n"); + } if (IS_TAPPING) { /* when tap time elapses or waiting key is released */ if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) || @@ -136,7 +141,7 @@ void action_exec(keyevent_t event) static void process(keyevent_t event) { - action_t action = keymap_get_action(current_layer, event.key.row, event.key.col); + action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col); debug("action: "); debug_hex16(action.code); if (event.pressed) debug("[down]\n"); else debug("[up]\n"); diff --git a/common/keyboard.c b/common/keyboard.c index 2e32e91e..ea4d0ee7 100644 --- a/common/keyboard.c +++ b/common/keyboard.c @@ -66,7 +66,7 @@ void keyboard_task(void) for (int c = 0; c < MATRIX_COLS; c++) { if (matrix_change & (1<. extern "C" { #endif -// TODO: union {raw = row:col} typedef struct { - uint8_t row; uint8_t col; + uint8_t row; } keypos_t; +typedef union { + uint16_t raw; + keypos_t pos; +} key_t; + typedef struct { - keypos_t key; + key_t key; bool pressed; uint16_t time; } keyevent_t; -#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col) +#define KEYEQ(keya, keyb) (keya.raw == keyb.raw) #define IS_NOEVENT(event) (event.time == 0) #define NOEVENT (keyevent_t) { \ .key = (keypos_t){ .row = 255, .col = 255 }, \