diff --git a/keyboard/planck/keymaps/cbbrowne/README.md b/keyboard/planck/keymaps/cbbrowne/README.md index 323e9a85..e190c8b4 100644 --- a/keyboard/planck/keymaps/cbbrowne/README.md +++ b/keyboard/planck/keymaps/cbbrowne/README.md @@ -10,7 +10,19 @@ doing sundry experimentation: * To figure things out about the toolset * I'm an Emacs guy, so will be needing a fair bit of tuning * It made sense to mess around some with keyboard maps. - - I added Workman alongside Dvorak and Colemak - - Boy, oh boy, these don't help - - I have done 30 years of learning of Emacs key mappings, and these alternative keyboards massively mess me up - - I added a keypad, originally based on keymaps/numpad.c, but mighty substantially revised, as that one seems to be rotated 90 degrees from usual conventions for number pads \ No newline at end of file + - I tried added Workman alongside Dvorak and Colemak + - Boy, oh boy, these don't help!!! + - I have done 30 years of learning of Emacs key mappings, and + these alternative keyboards massively mess me up + - I added a keypad, originally based on keymaps/numpad.c, but + mighty substantially revised, as that one seems to be rotated 90 + degrees from usual conventions for number pads + * The keypad layer also includes some sample "hacks" of cool things, + all using actions attached in using the function action_get_macro() + - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example + of a key generating a bunch of keystrokes. The keystroke is + sufficiently inconvenient that it isn't terribly practical for me + to use it, but hey, it shows how others might use this facility + in a more useful context. + - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random + - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random diff --git a/keyboard/planck/keymaps/cbbrowne/keymap.c b/keyboard/planck/keymaps/cbbrowne/keymap.c index 250d412c..f46ca85d 100644 --- a/keyboard/planck/keymaps/cbbrowne/keymap.c +++ b/keyboard/planck/keymaps/cbbrowne/keymap.c @@ -99,10 +99,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} }, [_KP] = { /* Key Pad */ - {KC_ESC, M(M_USERNAME), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_ENTER, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_BSPC}, - {KC_LCTL, M(M_RANDDIGIT), KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_MINUS, KC_7, KC_8, KC_9, KC_ENT}, - {KC_LSFT, M(M_RANDLETTER), KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_PLUS, KC_4, KC_5, KC_6, KC_DOT}, - {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_1, KC_2, KC_3, KC_0} + {KC_ESC, M(M_USERNAME), KC_F9, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC}, + {KC_LCTL, M(M_RANDDIGIT), KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE}, + {KC_LSFT, M(M_RANDLETTER), KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER}, + {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, DF(_QW), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} } }; @@ -110,7 +110,7 @@ const uint16_t PROGMEM fn_actions[] = { }; /* This bit of logic seeds a wee linear congruential random number generator */ - +/* lots of prime numbers everywhere... */ static uint16_t random_value = 157; #define randadd 53 #define randmul 181