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b6_b7_audio
rootuseralpha 8 years ago committed by Jack Humbert
parent f379f05c1e
commit e5f606558e

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable Tap Dance functionality
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define TAPPING_TERM 175
#ifdef BACKLIGHT_ENABLE
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_ON_STATE 0
backlight_set(3);
#endif
#endif

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#include "roadkit.h"
#include "action_layer.h"
#include "eeconfig.h"
//#ifdef BACKLIGHT_ENABLE
// #include "backlight.h"
//#endif
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NP 0
#define _L1 1
#define _L2 2
#define _L3 3
// Macro name shortcuts
#define NUMPAD M(_NP)
#define LAYER1 M(_L1)
#define LAYER2 M(_L2)
#define LAYER3 M(_L3)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Tap Dance Declarations
enum {
TD_EQUAL_NP = 0,
TD_KP_PLUS_L1,
TD_DOT_L2,
TD_0_L3
};
//Tap Dance Definitions
//TD equal to turn on layer NP
void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_EQUAL);
} else if (state->count == 2) {
backlight_set(3);
layer_on(_NP);
layer_off(_L1);
layer_off(_L2);
layer_off(_L3);
}
}
void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_EQUAL);
}
}
//TD kp plus to toggle layer 1
void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_KP_PLUS);
} else if (state->count == 2) {
// layer_invert(_L1);
backlight_set(2);
layer_on(_L1);
layer_off(_L2);
layer_off(_L3);
}
}
void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_KP_PLUS);
}
}
//TD dot to toggle layer 2
void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_DOT);
} else if (state->count == 2) {
backlight_set(1);
layer_on(_L2);
layer_off(_L1);
layer_off(_L3);
}
}
void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_DOT);
}
}
//TD 0 to toggle layer 3
void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_0);
} else if (state->count == 2) {
backlight_set(0);
layer_on(_L3);
layer_off(_L1);
layer_off(_L2);
}
}
void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_0);
}
}
//TD Actions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
[TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
[TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
[TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Numberpad
* ,-----------------------.
* | 7 | 8 | 9 | / |
* |-----`-----`-----`-----|
* | 4 | 5 | 6 | * |
* |-----`-----`-----`-----|
* | 1 | 2 | 3 | - |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
* Tapdances:
* | L3 | L2 | L1 | NP |
* `-----`-----`-----`-----'
*/
[_NP] = /* Numpad */
SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
KC_1, KC_2, KC_3, KC_MINUS, \
TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
/* L1
* ,-----------------------.
* | Esc |Bksp |Home |PgUp |
* |-----`-----`-----`-----|
* | Tab | Up | End |PgDn |
* |-----`-----`-----`-----|
* |Left |Down |Right|Enter|
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L1] = /* LAYER 1 */
SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* L2
* ,-----------------------.
* |Sleep|LClik|RClik|VolUp|
* |-----`-----`-----`-----|
* |AltF4| F11 |WinTb|VolDn|
* |-----`-----`-----`-----|
* |PrvTk|Play |NxtTk|Mute |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L2] = /* LAYER 2 */
SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
* ,-----------------------.
* |WBack|WHome|WFor | F5 |
* |-----`-----`-----`-----|
* |Calc |Undo |Redo |WSrch|
* |-----`-----`-----`-----|
* | Cut |Copy |Paste|Find |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L3] = /* LAYER 3 */
SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _L3:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L3);
}
break;
case _L2:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L2);
}
break;
case _L1:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L1);
}
break;
case _NP:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_NP);
}
break;
}
return MACRO_NONE;
};

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# The singles keymap for roadkit
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
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