diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png deleted file mode 100644 index 1d5bd78d..00000000 Binary files a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png and /dev/null differ diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png deleted file mode 100644 index cf4db3e2..00000000 Binary files a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png and /dev/null differ diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png deleted file mode 100644 index 30e5621e..00000000 Binary files a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png and /dev/null differ diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png deleted file mode 100644 index 95f8be5e..00000000 Binary files a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png and /dev/null differ diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png deleted file mode 100644 index 3c445f90..00000000 Binary files a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png and /dev/null differ diff --git a/keyboards/atreus/keymaps/replicaJunction/readme.md b/keyboards/atreus/keymaps/replicaJunction/readme.md index 6ac3cb00..6a330bdb 100644 --- a/keyboards/atreus/keymaps/replicaJunction/readme.md +++ b/keyboards/atreus/keymaps/replicaJunction/readme.md @@ -10,7 +10,7 @@ I won't claim that this layout is perfect for everyone. It does make several sig ## Base Layer ## -![Atreus base layout](atreus-replica-base.png) +![Atreus base layout](http://imgur.com/YbOjS7O) The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/). @@ -22,7 +22,7 @@ In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete), ## Extend Layer ## -![Atreus extend layer](atreus-replica-extend.png) +![Atreus extend layer](http://imgur.com/WiKkMQw) This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn. @@ -34,7 +34,7 @@ The Space key exists to prevent going from this layer directly into the Number l ## Number and Symbol Layer ## -![Atreus number and symbol layer](atreus-replica-num.png) +![Atreus number and symbol layer](http://imgur.com/gfTXcjC) This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment. @@ -42,7 +42,7 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access ## Function Layer ## -![Atreus function layer](atreus-replica-function.png) +![Atreus function layer](http://imgur.com/m5x0MxZ) Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes. @@ -52,7 +52,7 @@ Finally, the reset key is on this layer, as well as toggles from Colemak to QWER ## Gaming Layer ## -![Atreus gaming layer](atreus-replica-game.png) +![Atreus gaming layer](http://imgur.com/4S5AO4E) This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use. diff --git a/keyboards/atreus62/keymaps/mneme/README.md b/keyboards/atreus62/keymaps/mneme/README.md index 7bb5da9f..e65bf5de 100644 --- a/keyboards/atreus62/keymaps/mneme/README.md +++ b/keyboards/atreus62/keymaps/mneme/README.md @@ -21,7 +21,7 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym ## Base layer -![Base layer](img/base.png) +![Base layer](http://imgur.com/zTYxnE0) * The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx @@ -40,14 +40,14 @@ It's for Windows (current work forces me to) and Swedish (matter of birth) so ym ## Nav layer -![Nav layer](img/fun.png) +![Nav layer](http://imgur.com/cbMWVDC) Basic navigation on the right hand and modifiers close by for the left. The latter because I tend to use `ctrl+arrows` quite a lot. ## Sym layer -![Sym layer](img/sym.png) +![Sym layer](http://imgur.com/n2jmqFU) * Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could. diff --git a/keyboards/atreus62/keymaps/mneme/img/base.png b/keyboards/atreus62/keymaps/mneme/img/base.png deleted file mode 100644 index 3e77a518..00000000 Binary files a/keyboards/atreus62/keymaps/mneme/img/base.png and /dev/null differ diff --git a/keyboards/atreus62/keymaps/mneme/img/fun.png b/keyboards/atreus62/keymaps/mneme/img/fun.png deleted file mode 100644 index 961a1972..00000000 Binary files a/keyboards/atreus62/keymaps/mneme/img/fun.png and /dev/null differ diff --git a/keyboards/atreus62/keymaps/mneme/img/sym.png b/keyboards/atreus62/keymaps/mneme/img/sym.png deleted file mode 100644 index 5e2c8033..00000000 Binary files a/keyboards/atreus62/keymaps/mneme/img/sym.png and /dev/null differ diff --git a/keyboards/handwired/magicforce68/README.md b/keyboards/handwired/magicforce68/README.md index 4f0ccecf..2877169e 100644 --- a/keyboards/handwired/magicforce68/README.md +++ b/keyboards/handwired/magicforce68/README.md @@ -5,7 +5,7 @@ This firmware is for a Magicforce 68 that's had its PCB removed and is handwired ## Wiring Layout -![Wiring Layout](wiring-layout.png) +![Wiring Layout](http://imgur.com/NmTCv5u) ## Pinout diff --git a/keyboards/handwired/magicforce68/wiring-layout.png b/keyboards/handwired/magicforce68/wiring-layout.png deleted file mode 100644 index 816b10b2..00000000 Binary files a/keyboards/handwired/magicforce68/wiring-layout.png and /dev/null differ diff --git a/keyboards/handwired/trackpoint/README.md b/keyboards/handwired/trackpoint/README.md index a22fca29..bbfcaab0 100644 --- a/keyboards/handwired/trackpoint/README.md +++ b/keyboards/handwired/trackpoint/README.md @@ -3,7 +3,7 @@ This is just a simple demo to show how to integrate IBM Trackpoint in QMK. Wiring used in the demonstration: -![Wiring example](./wiring.png) +![Wiring example](http://imgur.com/8ghG2U8) Some documentation: * [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint) diff --git a/keyboards/handwired/trackpoint/wiring.png b/keyboards/handwired/trackpoint/wiring.png deleted file mode 100644 index 45806e00..00000000 Binary files a/keyboards/handwired/trackpoint/wiring.png and /dev/null differ diff --git a/keyboards/kc60/keymaps/stanleylai/base_layer.png b/keyboards/kc60/keymaps/stanleylai/base_layer.png deleted file mode 100644 index 97235c6a..00000000 Binary files a/keyboards/kc60/keymaps/stanleylai/base_layer.png and /dev/null differ diff --git a/keyboards/kc60/keymaps/stanleylai/rgb_layer.png b/keyboards/kc60/keymaps/stanleylai/rgb_layer.png deleted file mode 100644 index 2bba028b..00000000 Binary files a/keyboards/kc60/keymaps/stanleylai/rgb_layer.png and /dev/null differ diff --git a/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png b/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png deleted file mode 100644 index cc6a630a..00000000 Binary files a/keyboards/kc60/keymaps/workman-dead/kc60-wm-dead.png and /dev/null differ diff --git a/keyboards/kc60/keymaps/workman-dead/readme.md b/keyboards/kc60/keymaps/workman-dead/readme.md index f1fcdc96..7b4f543f 100644 --- a/keyboards/kc60/keymaps/workman-dead/readme.md +++ b/keyboards/kc60/keymaps/workman-dead/readme.md @@ -1,7 +1,7 @@ # Workman dead with spacefn (kc60 @ QMK) ## Layout reference -![workman dead with spacefn](./kc60-wm-dead.png) +![workman dead with spacefn](http://imgur.com/Ep8gePQ) ## Build diff --git a/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png b/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png deleted file mode 100644 index 88829471..00000000 Binary files a/keyboards/nyquist/imgs/split-keyboard-i2c-schematic.png and /dev/null differ diff --git a/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png b/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png deleted file mode 100644 index 7621d38e..00000000 Binary files a/keyboards/nyquist/imgs/split-keyboard-serial-schematic.png and /dev/null differ diff --git a/keyboards/nyquist/readme.md b/keyboards/nyquist/readme.md index b2bf0138..c70bf025 100644 --- a/keyboards/nyquist/readme.md +++ b/keyboards/nyquist/readme.md @@ -86,11 +86,11 @@ and modify the `matrix.c` accordingly. The wiring for serial: -![serial wiring](imgs/split-keyboard-serial-schematic.png) +![serial wiring](http://imgur.com/BnCGU1Y) The wiring for i2c: -![i2c wiring](imgs/split-keyboard-i2c-schematic.png) +![i2c wiring](http://imgur.com/5eiArDA) The pull-up resistors may be placed on either half. It is also possible to use 4 resistors and have the pull-ups in both halves, but this is