parent
a36b2a0756
commit
c6c2c3fc14
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=512
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= no # Console for debug(+400)
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COMMAND_ENABLE ?= yes # Commands for debug and configuration
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NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
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MIDI_ENABLE ?= no # MIDI controls
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AUDIO_ENABLE ?= no # Audio output on port C6
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UNICODE_ENABLE ?= no # Unicode
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BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE ?= yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../Makefile
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endif
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6660
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#define DEVICE_VER 0x0001
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#define MANUFACTURER ME
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#define PRODUCT MinOrca
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#define DESCRIPTION Tiny Whale
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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/* MinOrca PCB default pin-out */
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#define MATRIX_COL_PINS { D4, D6, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
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#define MATRIX_ROW_PINS { B0, B1, B2, B3 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* bootmagic salt key */
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#define BOOTMAGIC_KEY_SALT KC_ESC
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/* skip bootmagic and eeconfig */
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#define BOOTMAGIC_KEY_SKIP KC_SPACE
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#endif
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "minorca.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = { /* Base */
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT },
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{KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_FN1, KC_FN0 },
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{KC_NO, XXXXXXX, KC_NO, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, KC_DOT, KC_SLSH, KC_NO }
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},
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[1] = { /* First */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT },
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{KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX, KC_LGUI },
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{KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_PGDN, KC_END, KC_L, KC_SCLN, KC_UP, KC_FN1, KC_FN0 },
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{KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
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},
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[2] = { /* Second */
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{KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT },
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{KC_TAB, KC_MUTE, KC_VOLD, KC_VOLU, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, KC_ENT },
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{KC_CAPS, XXXXXXX, KC_LSFT, KC_RSFT, KC_PAUSE,KC_F10, KC_F11, KC_F12, KC_NO, KC_UP, KC_FN1, KC_FN0 },
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{KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO }
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},
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // to First overlay
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[1] = ACTION_LAYER_MOMENTARY(2), // to Second overlay
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};
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# The Default Minorca Layout
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Copied from https://github.com/pancinteractive/qmk_firmware/blob/master/keyboard/minorca_mkV/keymaps/default/keymap.c
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It looks incomplete.
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# How to add your own keymap
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Folders can be named however you'd like (will be approved upon merging), or should follow the format with a preceding `_`:
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_[ISO 3166-1 alpha-2 code*]_[layout variant]_[layout name/author]
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\* See full list: https://en.wikipedia.org/wiki/ISO_3166-1#Officially_assigned_code_elements
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and contain the following files:
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* `keymap.c`
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* `readme.md` *recommended*
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* `config.h` *optional*, found automatically when compiling
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* `Makefile` *optional*, found automatically when compling
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When adding your keymap to this list, keep it organised alphabetically (select list, edit->sort lines), and use this format:
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* **folder_name** description
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# List of Planck keymaps
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* **default** default Planck layout
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* **cbbrowne** cbbrowne's Planck layout
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# Build Options
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||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
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||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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||||
AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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||||
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||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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||||
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -0,0 +1,20 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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||||
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||||
#include "../../config.h"
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/* bootmagic salt key */
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#define BOOTMAGIC_KEY_SALT KC_ESC
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/* skip bootmagic and eeconfig */
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#define BOOTMAGIC_KEY_SKIP KC_SPACE
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D5
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#define RGBLIGHT_TIMER
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#define RGBLED_NUM 13 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
|
Binary file not shown.
After Width: | Height: | Size: 71 KiB |
@ -0,0 +1,65 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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||||
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||||
#include "minorca.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
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||||
// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _TB 3
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// Macro name shortcuts
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#define QWERTY M(_QWERTY)
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#define LOWER M(_LOWER)
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#define RAISE M(_RAISE)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = { /* Qwerty */
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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{FUNC(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_QUOT},
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{KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, FUNC(1)},
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{KC_LCTL, XXXXXXX, KC_LGUI, KC_LALT, FUNC(2), XXXXXXX, XXXXXXX, FUNC(3), XXXXXXX, KC_RALT, KC_APP, KC_RCTL}
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},
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[_RAISE] = {
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{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUSE, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), XXXXXXX, S(KC_BSLS)},
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{KC_TRNS, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT},
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{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_MNXT, KC_MUTE, KC_MPLY}
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},
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[_LOWER] = {
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELETE},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, XXXXXXX, KC_BSLS},
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{KC_TRNS, XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT},
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{KC_TRNS, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_HOME, KC_PGDN, KC_END}
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},
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[_TB] = { /* Tab */
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{KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, KC_TRNS},
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{KC_TRNS, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT},
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{BL_STEP, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT}
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}
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||||
};
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||||
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||||
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(_TB, KC_TAB),
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[1] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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[2] = ACTION_LAYER_TAP_KEY(_RAISE, KC_SPC),
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[3] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC),
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};
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#RGB backlight for MinOrca
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![wiring](example.jpg)
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Exmaple of adding WS2812b LEDs to a MinOrca.
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|
||||
http://www.40percent.club/2016/08/tiny-whale.html
|
||||
|
||||
The keymap is a work in progress. The RGB functions are accessed by holding down the TAB key.
|
||||
|
||||
Tab + Z Toggle on/off
|
||||
Tab + X Mode
|
||||
Tab + C Hue+
|
||||
Tab + V Hue-
|
||||
Tab + B Saturation+
|
||||
Tab + N Saturation-
|
||||
Tab + M Brightness+
|
||||
Tab + , Brightness-
|
||||
|
||||
Example wiring:
|
||||
|
||||
![wiring](wiring1.jpg)
|
||||
![wiring closeup](wiring2.jpg)
|
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@ -0,0 +1,6 @@
|
||||
#include "minorca.h"
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
|
||||
matrix_init_user();
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
#ifndef MINORCA_H
|
||||
#define MINORCA_H
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#endif
|
@ -0,0 +1,31 @@
|
||||
minorca keyboard firmware
|
||||
======================
|
||||
Handwired 40% keyboard
|
||||
|
||||
## Quantum MK Firmware
|
||||
|
||||
For the full Quantum feature list, see [the parent readme.md](/readme.md).
|
||||
|
||||
## Building
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
|
||||
### Default
|
||||
To build with the default keymap, simply run `make`.
|
||||
|
||||
### Other Keymaps
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
|
||||
|
||||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
|
||||
```
|
||||
$ make KEYMAP=[default|jack|<name>]
|
||||
```
|
||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
||||
|
||||
### Notable forks (which some of the keymap files are from)
|
||||
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
|
||||
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
|
||||
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
|
||||
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)
|
Loading…
Reference in New Issue