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@ -1,10 +1,4 @@
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "menelaus.h"
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#define ____ KC_TRNS
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#define xxxx KC_NO
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#include "atreus62.h"
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// Layers
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#define QW 0
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@ -13,38 +7,38 @@
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#define DL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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Q, W, E, R, T, ____, Y, U, I, O, P, \
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A, S, D, F, G, ____, H, J, K, L, SCLN, \
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Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \
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ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[QW] = KEYMAP(
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NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
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NO, Q, W, E, R, T, Y, U, I, O, P, NO, \
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NO, A, S, D, F, G, H, J, K, L, SCLN, NO, \
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NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, \
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NO, ESC, TAB, LCTL, FN1, LSFT, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ),
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[QL] = KEYMAP(
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NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
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[_DVORAK] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \
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A, O, E, U, I, ____, D, H, T, N, S, \
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SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \
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ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, )
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[DV] = KEYMAP(
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NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
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NO, QUOT, COMM, DOT, P, Y, F, G, C, R, L, NO, \
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NO, A, O, E, U, I, D, H, T, N, S, NO, \
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NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, \
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NO, ESC, TAB, LCTL, F2, LSFT, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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[DL] = KEYMAP(
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NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(QL), // Qwerty FN layer
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[2] = ACTION_LAYER_MOMENTARY(DV) // Dvorak FN layer
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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