|
|
|
@ -32,31 +32,78 @@
|
|
|
|
|
#include "visualizer_keyframes.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
|
|
|
|
|
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
|
|
|
|
|
|
|
|
|
|
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
|
|
|
#ifdef LCD_ENABLE
|
|
|
|
|
lcd_keyframe_enable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
|
|
|
backlight_keyframe_enable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
|
|
|
led_keyframe_enable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
|
|
|
#ifdef LCD_ENABLE
|
|
|
|
|
lcd_keyframe_disable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
|
|
|
backlight_keyframe_disable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
|
|
|
led_keyframe_disable(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
|
|
|
bool ret = false;
|
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
|
|
|
ret |= backlight_keyframe_animate_color(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef BACLIGHT_ENABLE
|
|
|
|
|
ret |= led_keyframe_fade_in_all(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
|
|
|
bool ret = false;
|
|
|
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
|
|
|
ret |= backlight_keyframe_animate_color(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef BACLIGHT_ENABLE
|
|
|
|
|
ret |= led_keyframe_fade_out_all(animation, state);
|
|
|
|
|
#endif
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
|
|
|
|
// during that time
|
|
|
|
|
keyframe_animation_t default_startup_animation = {
|
|
|
|
|
.num_frames = 4,
|
|
|
|
|
.num_frames = 3,
|
|
|
|
|
.loop = false,
|
|
|
|
|
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
|
|
|
|
|
.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
|
|
|
|
|
.frame_functions = {
|
|
|
|
|
lcd_keyframe_enable,
|
|
|
|
|
backlight_keyframe_enable,
|
|
|
|
|
keyframe_enable,
|
|
|
|
|
lcd_keyframe_draw_logo,
|
|
|
|
|
backlight_keyframe_animate_color,
|
|
|
|
|
keyframe_fade_in,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
keyframe_animation_t default_suspend_animation = {
|
|
|
|
|
.num_frames = 4,
|
|
|
|
|
.num_frames = 3,
|
|
|
|
|
.loop = false,
|
|
|
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
|
|
|
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
|
|
|
|
.frame_functions = {
|
|
|
|
|
lcd_keyframe_display_layer_text,
|
|
|
|
|
backlight_keyframe_animate_color,
|
|
|
|
|
lcd_keyframe_disable,
|
|
|
|
|
backlight_keyframe_disable,
|
|
|
|
|
keyframe_fade_out,
|
|
|
|
|
keyframe_disable,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|