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@ -1,44 +1,47 @@
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#include "atreus62.h"
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// Layers
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#define QW 0
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#define DV 1
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#define QL 2
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#define DL 3
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#define QWERTY 0
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#define DVORAK 1
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#define RAISE 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[QW] = KEYMAP(
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[QWERTY] = KEYMAP(
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NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
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NO, Q, W, E, R, T, Y, U, I, O, P, NO, \
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NO, A, S, D, F, G, H, J, K, L, SCLN, NO, \
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NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, \
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NO, ESC, TAB, LCTL, FN1, LSFT, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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NO, ESC, TAB, LCTL, FN0, FN10, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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[QL] = KEYMAP(
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NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
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[DV] = KEYMAP(
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[DVORAK] = KEYMAP(
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NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
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NO, QUOT, COMM, DOT, P, Y, F, G, C, R, L, NO, \
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NO, A, O, E, U, I, D, H, T, N, S, NO, \
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NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, \
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NO, ESC, TAB, LCTL, F2, LSFT, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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NO, ESC, TAB, LCTL, FN0, FN10, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
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[DL] = KEYMAP(
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NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
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[RAISE] = KEYMAP(
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NO, ESC, TRNS, MPRV, MPLY, MNXT, TRNS, MUTE, VOLD, VOLU, DEL, NO, \
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NO, TRNS, TRNS, GRV, FN13, FN14, BSLS, FN16, FN18, LBRC, QUOT, NO, \
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NO, FN12, MINS, FN11, EQL, FN15, SLSH, LEFT, DOWN, UP, RGHT, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN17, FN19, RBRC, FN20, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(QL), // Qwerty FN layer
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[2] = ACTION_LAYER_MOMENTARY(DV) // Dvorak FN layer
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[0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
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[10] = OSM(MOD_LSFT), // One shot shift
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[11] = LSFT(KC_EQUAL), // +
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[12] = LSFT(KC_MINUS), // _
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[13] = LSFT(KC_SLASH), // ?
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[14] = LSFT(KC_BSLASH), // |
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[15] = LSFT(KC_GRAVE), // ~
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[16] = LSFT(KC_9), // (
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[17] = LSFT(KC_0), // )
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[18] = LSFT(KC_LBRC), // {
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[19] = LSFT(KC_RBRC), // }
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[20] = LSFT(KC_QUOT) // "
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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@ -74,7 +77,7 @@ bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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}
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if (qw_dv_swap_state == 0b00000011) {
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layer_invert(DV);
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layer_invert(DVORAK);
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}
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return true;
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}
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