specialise music variables

example_keyboards
Jack Humbert 8 years ago
parent 0edfe55bfe
commit ae95834f5a

@ -1,8 +1,8 @@
#include "process_music.h"
bool music_activated = false;
uint8_t starting_note = 0x0C;
int offset = 7;
uint8_t music_starting_note = 0x0C;
int music_offset = 7;
// music sequencer
static bool music_sequence_recording = false;
@ -115,7 +115,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
return false;
}
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
if (record->event.pressed) {
play_note(freq, 0xF);
if (music_sequence_recording) {

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