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@ -13,9 +13,9 @@
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#define LAYER_DVORAK 2
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#define LAYER_LOWER 3
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#define LAYER_RAISE 4
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#define LAYER_ADJUST 5
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#define LAYER_FUNCTION 6
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#define LAYER_MUSIC 7
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#define LAYER_FUNCTION 5
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#define LAYER_MUSIC 6
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#define LAYER_ADJUST 7
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#define MACRO_QWERTY 0
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#define MACRO_COLEMAK 1
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@ -34,6 +34,8 @@
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#define MACRO_MUSIC_OFF 14
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#define MACRO_AUDIO_ON 15
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#define MACRO_AUDIO_OFF 16
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#define MACRO_INC_VOICE 17
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#define MACRO_DEC_VOICE 18
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#define M_QWRTY M(MACRO_QWERTY)
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#define M_COLMK M(MACRO_COLEMAK)
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@ -54,6 +56,8 @@
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#define MUS_OFF M(MACRO_MUSIC_OFF)
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#define AUD_OFF M(MACRO_AUDIO_OFF)
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#define AUD_ON M(MACRO_AUDIO_ON)
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#define VC_UP M(MACRO_INC_VOICE)
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#define VC_DOWN M(MACRO_DEC_VOICE)
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#define SC_UNDO LCTL(KC_Z)
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@ -164,20 +168,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{ _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
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},
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[LAYER_MUSIC] = {
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_RAISE, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
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},
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[LAYER_ADJUST] = { /* ADJUST */
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{ _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ___T___, ___T___ },
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{ _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
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{ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
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{ _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______, _______, _______, _______, _______, _______, _______ },
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},
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[LAYER_MUSIC] = {
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
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{ _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, ___T___, ___T___, VC_UP, _______ },
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{ _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______, _______, _______, _______, _______, VC_DOWN, _______ },
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},
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};
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@ -187,8 +191,8 @@ float tone_my_startup[][2] = SONG(ODE_TO_JOY);
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float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(COLEMAK_SOUND);
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float tone_colemak[][2] = SONG(DVORAK_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
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float tone_music_on[][2] = SONG(DOE_A_DEER);
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@ -198,6 +202,7 @@ float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
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float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
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float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif /* AUDIO_ENABLE */
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@ -380,6 +385,26 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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}
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break;
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case MACRO_INC_VOICE:
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if (record->event.pressed)
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{
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#ifdef AUDIO_ENABLE
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
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#endif
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}
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break;
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case MACRO_DEC_VOICE:
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if (record->event.pressed)
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{
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#ifdef AUDIO_ENABLE
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
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#endif
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}
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break;
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default:
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break;
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@ -390,12 +415,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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uint8_t starting_note = 0x0C;
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int offset = 7;
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void process_action_user(keyrecord_t *record)
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{
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uint8_t starting_note = 0x0C;
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int offset = 7;
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if (IS_LAYER_ON(LAYER_MUSIC))
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{
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if (record->event.pressed)
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@ -412,7 +438,7 @@ void process_action_user(keyrecord_t *record)
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void matrix_init_user(void)
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{
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init_notes();
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set_voice(default_voice);
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play_startup_tone();
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println("Matrix Init");
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}
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@ -421,6 +447,8 @@ void led_set_user(uint8_t usb_led)
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{
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static uint8_t old_usb_led = 0;
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_delay_ms(10); // gets rid of tick
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if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
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{
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// If CAPS LK LED is turning on...
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@ -457,13 +485,14 @@ void led_set_user(uint8_t usb_led)
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void play_startup_tone()
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{
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_delay_ms(10); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
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}
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void play_goodbye_tone()
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{
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PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
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_delay_ms(2000);
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_delay_ms(1000);
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}
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#endif /* AUDIO_ENABLE */
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